I saw a video of someone playing Sonic 2 at a weird angle and It made the parallax backgrounds stand out a lot more. I thought it would be cool to recreate that effect without turning my monitor to the side so I put the perspective object in my game's frame and started messing about.
It didn't quite look as good as I'd hoped but it still looks kinda interesting I think.
Honestly, it gives me a headache.
My entire intent when I suggested the idea of the perspective object was to allow for creating a fish eye lens effect for panoramic images, making it easier to create higher quality perspective scenes like those you see in Myst III: Exile and Myst IV: Revelations.
In addition to some other nifty tricks, I don't really see much use for the object on anything that probably wouldn't have looked significantly better without it. The perspective object doesn't add any depth to anything, it's just a lens tool which was the only of its kind until MMF2 HWA.
You're a lot more likely to get better results on doing just about anything else (except the panoramic scenes the object was intended for) using pixel shaders, particularly the lens shader which provides beautiful results at a very negligible impact on performance,
Originally Posted by W3R3W00F You probably could've posted this on the project page... Unless you just didn't want to bring the project to the top page or something, then well.
Albeit a little strange/impossible in some areas, it's pretty cool.
So are we allowed to use the forums here for anything related to what we're making or is feedback on games we make strictly limited to project pages that few people ever go to.
The resoulution is one reason why it's not easy on the eyes. Aside from that, 0:55 was the most interesting and affective perspective to me, because the resoulution wasn't as skewed as the others. Plus those repetive backgrounds don't help either.
I found the perspective object useful for making a ripple effect in water. But yeah, I don't really want any of those effects in the video in my game. Thats why it's not really project update material.
I mainly use the perspective object to create ripple effects as Andy said. :3 I also find that it's useful for making intense waves of heat, such as for a desert level or a burning forest a la Sonic 3. I also use it once during FableQuest when the player starts hallucinating after getting sprayed with chemicals.
It's pretty taxing as far as lag goes, though, so I usually try to achieve the effect through other means first. Come to think of it, what does Blue66 use for the Gungirl 2 backgrounds? I notice that they wave extremely smoothly.