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Message
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Kokocipher
Registered 03/06/2008
Points 439
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9th August, 2010 at 18:29:45 -
I'm currently in the process of making a top down driving game and planning to use tiles for making the roads. However, if I make the tiles into individual objects and drag them one by one on to the frame, it will eventually exceed 500 objects, and this leads to memory overload and the game freezes up. I was wondering if MMF2 has a way of handling tile objects so that it will not hog up memory.
Thanks in advance.
http://blog.kokoarcade.com
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alessandroLino I create vaporware
Registered 11/03/2009
Points 172
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9th August, 2010 at 18:45:29 -
You could raise the object limit on the frame, and use the event to paste the actives into background. Still, IIRC the number of objects pasted into background is affected by the object limit, if you have tons of tiles some might disappear.
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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9th August, 2010 at 19:03:11 -
"Add to backdrop" is probably the way to go.
Alternatively, you could use the "Text Blitter" extension, or the new "Surface" extension.
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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9th August, 2010 at 19:29:49 -
How would the text blitter help?
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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9th August, 2010 at 20:50:36 -
The Text Blitter isn't just for text - instead of using letters, you could just as easily use background tiles.
It's just another way of doing the same thing, and probably not any better or worse than other methods.
Actually, using HWA and increasing the object limit should probably fix the problem. I seriously doubt memory usage has anything to do with it. If you look at something like HitmanN's "Tank Game", it uses hundreds of active objects as background tiles (not pasted into the background) and works fine with HWA. I believe the same may be true of the platformer that Pixelthief has been working on.
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Kokocipher
Registered 03/06/2008
Points 439
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10th August, 2010 at 03:06:27 -
Text Blitter is not supported with Flash Exporter. I've read some articles on tiles and most of them requires a lot of work in terms of building your own map editor and level loader. Some suggested to just create a big background image with the tile set.
http://blog.kokoarcade.com
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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10th August, 2010 at 03:23:00 -
You know, by reading your question I'm not sure if you aren't just using active objects instead of backdrop objects. For which there is no limit and are more efficient then actives.
you say you're using tiles but that doesn't really mean a lot.
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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10th August, 2010 at 14:33:53 -
well i think hes needing to use the tiles as actives so the cars cant go of the road
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