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Deaval

It's my lap

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  06/02/2008
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360 Owner
10th August, 2010 at 15:46:54 -

Making this game I've encountered 3 errors I just can't seem to fix.

First error and most fatal being that even though I've unchecked the "Destroy object if too far from frame" box the enemies I've made disappear off-screen. It's totally random which enemy that disappear as well. I'm not even sure if they spawn. (I don't have any special events for spawning, they're just always there...or so I thought.)

Second error is that when both the directional arrows are pressed the character you play as seem to moonwalk. And I'm not making a Micheal Jackson game.

Third is that the sounds in the game don't always play. Especially if that particular sound was played recently.

 
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OMC

What a goofball

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  21/05/2007
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
10th August, 2010 at 16:01:04 -

First one: Is deactivate if too far from playfield also unchecked?

Second: What movement are you using?

Third: Is the multiple samples option checked?

Phone post.

 

  		
  		

Deaval

It's my lap

Registered
  06/02/2008
Points
  146

360 Owner
10th August, 2010 at 16:35:23 -


Originally Posted by OldManClayton
First one: Is deactivate if too far from playfield also unchecked?

Second: What movement are you using?

Third: Is the multiple samples option checked?

Phone post.



1. If it's "Inactivate if too far from window" you mean it's on "No". If it's not am I missing something?

2. I'm using DavidN's kind of platform movement if you're familiar with him and his work.

3. While looking for that I found the " Do not mute samples when application loses focus" checkbox. Seems to be working just fine now

Edited by Deaval

 
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