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Sketchy

Cornwall UK

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18th August, 2010 at 15:26:41 -

This is probably a long-shot, but I'm going to ask anyway, just in case...

I could really use a model of a badminton racket.
It would ideally consist of a model, and 4 texture images that I can edit: Inside edge of frame; Outside edge of frame; Shaft; Handle.
For the correct dimensions, see: http://cid-b1e7ee094271bbda.photos.live.com/self.aspx/Badminton%20Rackets/Design.png
If anyone's bored enough to give it a try (or fancies a challenge), I'd really appreciate it.

I'm designing the graphics for a few badminton rackets, and I've realized that in future, it would be really helpful if I could see how they'd look in 3D, before they are made (and then also help the factory understand exactly what I want).
eg.
Image
http://img705.imageshack.us/img705/9910/ppprecision.png
http://www.badmintoncentral.com/forums/showthread.php?69342-Panda-Power-A-Racket-That-Can-Take-40lbs.-String-Tension!

Edited by Sketchy

 
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Hagar

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You've Been Circy'd!Teddy Bear
18th August, 2010 at 15:51:57 -

I might "panda" to this, but what 3D software do you have?

I will try skinning something, becuase when I apply textures to odd shaped models, my ancient version of TrueSpace usually goes a bit wonky! For my CAD designs that I model in truespace and tidy up and add dimensions with my Works CAD package, I never care about textures.

 
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Sketchy

Cornwall UK

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18th August, 2010 at 16:49:38 -

Thankyou!

Currently, I don't have software, so it will be something that I can get for free, and it probably needs to have a good built-in renderer (stuff like POVray is beyond me).
I don't intend to edit the model itself - just the textures.

I tried making a very basic racket model myself ages ago. It wasn't too bad, but I had the same problem you're talking about - the textures were all distorted, or would be alright on one side but back-to-front on the other, etc.

 
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Sketchy

Cornwall UK

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19th August, 2010 at 17:30:25 -

I've made another model (frame only at this point, but that's the only hard part).

http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/Frame.3ds

I'm having the same problem as before - I just can't get the textures to work
Is there free 3d modeler with decent UV mapping options?

Milkshape3D is easy, but sucks at UV mapping.
Anim8or has the worlds worst interface and sucks at UV mapping too.
What do I try next?

 
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Sketchy

Cornwall UK

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21st August, 2010 at 13:55:48 -

Nevermind, I figured it out...
Image

 
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Hagar

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You've Been Circy'd!Teddy Bear
21st August, 2010 at 15:17:46 -

How did you do it? Or what is the process for the mapping called? I have been bloody busy lately with work, and my GF lost her job 2 days ago (well got months notice, company has gone belly up) so I have been on the job hunt for her... So anything creative pretty much ground to a halt.

Mine texturing still looks wonky haha (I was trying to proove it on a taurus).

 
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Sketchy

Cornwall UK

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21st August, 2010 at 16:10:01 -

I used Milkshape's built-in "Texture Coordinate Editor" (ie. UV Mapper).
The difference is that this time I just mapped the texture in sections, rather than all in one go - the frame alone is composed of 8 different textures.
Unfortunately it's still not perfect - eg. you can see a join 5 grommets around from where the frame meets the shaft. It's also a bit distorted in places, but you don't notice on such a simple design. I have fixed the DC logo now though.

Good luck finding your girlfriend a job - I know it's not easy at the moment.

Image

And the prototype...
Image

Edited by Sketchy

 
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Hagar

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Old klik fart

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You've Been Circy'd!Teddy Bear
21st August, 2010 at 20:13:29 -

Looking good

And cheers, its even harder for her (not being a UK Citizen)...it took some work helping her to get her first job.

 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
22nd August, 2010 at 22:11:25 -

Think I'm getting the hang of it now
Image

 
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