The Daily Click ::. Forums ::. Klik Coding Help ::. Dynamic Lighting?
 

Post Reply  Post Oekaki 
 

Posted By Message

vetmora120



Registered
  07/01/2010
Points
  273
23rd August, 2010 at 13:30:31 -

Hello everyone, I'm wondering whats the easiest/simplest way of achieving a similar resault to 'Anders Riggelsens Light and shadow engine 4', without having to use the ForEach.mfx or Multimedia Fusions HWA.

Thanks

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
23rd August, 2010 at 13:46:25 -

There is no method that is even remotely easy/simple.
Maybe you could try one of the older versions of that engine - they used normal fastloops instead of the ForEach extension, and didn't require HWA.

 
n/a

vetmora120



Registered
  07/01/2010
Points
  273
23rd August, 2010 at 13:50:47 -

I thought this was the case. Do you know where I would be able to find an older version??

 
n/a

vetmora120



Registered
  07/01/2010
Points
  273
23rd August, 2010 at 13:55:16 -

Don't worry I've found them.

 
n/a

vetmora120



Registered
  07/01/2010
Points
  273
23rd August, 2010 at 14:47:59 -

I have another question. In his particular example, he uses 32 directions to rotate the light. Is it possible to make it rotate with 360 degree directions? I've tried this and it works on the actual light object, just doesn't seem to apply it to the Overlay object... Any help would be appreciated.

Also is there any way to get the Overlay to follow the player for larger levels? Without this lagging? I don't know if this is possible.

The following link is the exact version I'm referring to.
http://andersriggelsen.dk/files/examples/ShadowEngine2.mfa

Thanks, Vetmora

 
n/a

Johnny Look

One Happy Dude

Registered
  14/05/2006
Points
  2942

VIP Member
27th August, 2010 at 13:33:54 -

Just a question, why don't you use the For Each object and the MMF2 HWA ?
As far as I know they are both free to download.

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
27th August, 2010 at 19:12:55 -

HWA is next to impossible to figure out a negitive reason to use it, aside perhaps for the fact that it cannot be installed on warezed copies of MMF2.
Uh oh.

 
http://www.facebook.com/truediamondgame

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
27th August, 2010 at 19:59:19 -

HWA applications don't like my semi-old computers, and some projects don't port well into HWA.

Two reasons, at least.

 

  		
  		

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49567

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
27th August, 2010 at 22:36:00 -

Even if you don't use HWA you should definitely use the for-each object. It's significantly faster than loops when objects are involved.

 
n/a

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
27th August, 2010 at 22:50:27 -

What is the for each object?

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49567

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
27th August, 2010 at 23:09:53 -

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=186462#Post186462

Always check:
http://clickteam.com/epicenter

for new extensions and stuff.

 
n/a

vetmora120



Registered
  07/01/2010
Points
  273
28th August, 2010 at 01:12:17 -

Comments, comments, comments! What Silverfire said, doesn't work on warezed copies... I'm poor and don't have an official version D: I'm sorry I'll buy it as soon as I can!

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
28th August, 2010 at 03:29:47 -

Ross P can shoot me if he wants, but seriously theres *no* harm in letting someone use the extensions. Though do please get an official copy from clickteam soon! But yeah, here, put these in your MMF2 folder:
https://sites.google.com/site/claniraq/stuff/ForEach.zip?attredirects=0&d=1

The foreach object is powerful in that it can let you do some manipulations of the object scope list in O that otherwise would take O(N^2) time over a list of N objects of the same class. But at the same times, its unfortunately a bit counterintuitive and buggy in how it executes its looping (it won't preserve the stack frame, and finishes executing the line of events before it starts the loop instead of breaking the line, going through the loop, and returning, like virtually all other loop/function/etc in MMF2)

Hope this helps explain some coding mysteries!

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

vetmora120



Registered
  07/01/2010
Points
  273
28th August, 2010 at 03:58:49 -

Thanks heaps fellow TDC member! I can now finally do stuff, lol.

 
n/a

vetmora120



Registered
  07/01/2010
Points
  273
28th August, 2010 at 05:26:41 -

Why does it look like this?

http://ajrg.penscribbles.com/games/lightandshadow.jpg

And how can I get it to look like what I had before?

http://ajrg.penscribbles.com/games/Test2.exe

I should probably stop posting and annoying people, hey...

 
n/a
   

Post Reply



 



Advertisement

Worth A Click