When my character leaves on the right of one screen, I want it to re-appear on the left of the next. I thought I could use an alterable value to do this but MMF 1.5 resets it at zero as soon as I enter another screen. There is probably a more obvious way of getting round this.
Actually I got it working by making the character a global object. By doing this the alterable value then carries over into subsequent frames unless it is reset.