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Message
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Dave S.
Registered 26/09/2003
Points 924
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29th September, 2010 at 09:19:55 -
I have named the levels of my game using 'string objects'. These are of a particular font that other people may not have. Should I incorporate the font with the game download? Would anyone be bothered to install the font?
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nim
Registered 17/05/2002
Points 7234
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29th September, 2010 at 10:56:42 -
I could be wrong but I don't think there's a way to embed fonts in a MMF game. You can include the font file with the game and ask people to put it in their windows/fonts folder, or convert the string object to an active object (right click > convert)
UPDATE: Just found this! http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=206131&page=1
Never used it so good luck if you try it.
Edited by nim
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Dave S.
Registered 26/09/2003
Points 924
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29th September, 2010 at 12:02:04 -
Thanks for the link nim. I tried it... but couldn't get it to work with MMF V1.5. It seems that it is for MMF V2.0 only... shame.
However, converting the string to an active object (or indeed a background object) works perfectly (now why didn't I think of that?). I'll keep the strings intact and put them to one side, as I may need to edit them later...
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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29th September, 2010 at 12:53:34 -
Another alternative would be to use the Text Blitter extension. It would require a bit more effort though, as you'd need to create an image containing the complete set of letters/numbers/punctuation marks.
If you needed the ability to modify the text at runtime, that would be the way to go. Otherwise, it's easier just to use an active object.
It really annoys me that fonts aren't embedded in the game file, or at least loaded from the application folder.
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