Basically, I have a large number of "Monsters" on the screen, constantly following the player until they die. My goal is simple: Keep the monsters from overlapping each other, preferable colliding with one another. I know it's possible, but how is it done?
I'm thinking I can have two objects: One that detects the collision and one that is the animation, constantly facing the player. But I'm not sure.
ZDay20 had a clever way of doing it: by using the physics object and making all enemies boxes with zero gravity. I think it's open source so you can check out how they did it.