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Hagar

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7th October, 2010 at 12:49:14 -

I never took to RCT 3 as it felt like quite a different game. The scenarios was particularly fun on RCT 1 imo plus i find sandbox mode so utterly boring.

On a side note playing RCT with a touchscreen is my vision of hell.

 
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7th October, 2010 at 19:10:40 -

With the current interface, probably. They'd have to come up with something new for it to be good, I guess.

 

  		
  		

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7th October, 2010 at 19:31:47 -

The problem with touch screens that no one ever really considered is that you can't see where you're touching before you initiate the 'click' if you will.
With a computer, the cursor is very small and has a very defined point to the very pixel it's interacting with. However with touch screens, your fingers are significantly larger than the pixels so you're never hitting the same exact spot twice and whats worse is your finger covers enough of the screen to make it very difficult to see where your finger is exactly. Pressure sensitive touch screens or even in the case of the new AT&T Blackberry phone, where the whole touch screen is a button that you place your finger where you want and then press down like a button and get the click feedback. That felt very natural for me.
It's for this same reason that it took me a while to get used to typing on-screen. I'm still not entirely comfortable with hovering my fingers over the screen and pecking at where I want to type, but oh well it works.

I guess what I'm trying to say is, things like this need to be considered before you take on or even dismiss for that matter, any touch screen project or port.

 
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11th October, 2010 at 21:11:44 -

I can't say I ever got into RCT3 to the same extent as I did with the first 2. I didn't like the camera controls and the game seemed much harder (Apart from one super successful theme park, the other ones just seemed to flop for me and I don't know why!). Also, sloped ground was a nightmare for me to line up and to use.

The graphics in RCT3 were state of the art at the time and I still love the bloom and water effects, I'd be very happy if they could make a fourth one in the same perspective as the first 2, but with a 3D option for walking around your park (yes, WALKING). 3D views on the rides would be cool too... AND IN 3D!

I would happily buy a 4th one. Same applies to Age of Empires, if they go back to that lovely isometric grid view.

Edited by 3kliksphilip

 
Don't aim for perfection- you'll miss the deadline

'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

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12th October, 2010 at 00:50:40 -


Originally Posted by 3kliksphilip
I can't say I ever got into RCT3 to the same extent as I did with the first 2. I didn't like the camera controls and the game seemed much harder (Apart from one super successful theme park, the other ones just seemed to flop for me and I don't know why!). Also, sloped ground was a nightmare for me to line up and to use.

The graphics in RCT3 were state of the art at the time and I still love the bloom and water effects, I'd be very happy if they could make a fourth one in the same perspective as the first 2, but with a 3D option for walking around your park (yes, WALKING). 3D views on the rides would be cool too... AND IN 3D!

I would happily buy a 4th one. Same applies to Age of Empires, if they go back to that lovely isometric grid view.



Not that I'm defending RCT3 because I still think it was a total mess, but I would like to give it credit where it deserves it.

RCT3 did have an isometric camera view in the options - albeit, sloppy, it was there. It didn't change the feel of the game though, so I see what you mean with this. They could've done far more with the graphics if they weren't focused on making the game full 3D, and just worked on making it look good from a single good angle like Age of Empires 3 and Starcraft 2.
State of the art graphics of it's time though? RCT3 by no means was anywhere near state of the art graphics. The bloom was fake and overpowering too often, specifically with water parks. The graphics were extremely brought down by the fact that the engine was so unstable and horribly optimized.

Unreal Tournament 2004 - March 16, 2004
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Rollercoaster Tycoon 3 - October 26, 2004
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12th October, 2010 at 07:50:07 -

Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct

Edited by Ricky

 
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12th October, 2010 at 14:01:57 -


Originally Posted by Ricky
Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct



Thats what I was thinking Also, the RCT3 example used in Brandon's post isnt exactly the prettiest example available.

 
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13th October, 2010 at 03:38:32 -


Originally Posted by Ricky
Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct



Graphics cards handle their graphics separate then the processor. Theres no reason why the graphics in the game have to be hindered by the performance in the game but yet they some how are in this case. Look at Age of Empires 3. That game looked way ahead of it's time with regard to graphics. Why? Because the developers were smart about how they went about handling graphics vs cpu usage.

If Rollercoaster Tycoon 3 was KEPT in it's isometric styled mode instead of trying to create an engine that looked "pretty" from all angles, they would have been able to accomplish far more impressive graphics. And there are plenty of examples of this, just look them up. FPS actually have a far more daunting task of creating good graphics, simply because they are far less angle tailored. In other words? The player can more explore the world that they're looking at up close, so it's under a lot more pressure to look better from everywhere... at all times.


Originally Posted by -Adam-

Originally Posted by Ricky
Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct



Thats what I was thinking Also, the RCT3 example used in Brandon's post isnt exactly the prettiest example available.


Oh, okay Adam. I'm sorry, I didn't think you wanted an angle of the game no one ever plays in.
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Judging to which the performance vs visual vs processing power, of a park like this runs - on a system which can easily run Crysis, mind you... is absolutely pathetic. No, the game was not ahead of it's time... it was merely treated with no respect and rushed out. I rest my case.

Now mind you, I spent most of my earlier years playing RollerCoaster Tycoon 1 nonstop. I absolutely adored the game and was obsessed with it. So this is not an area of prestigious for a game I don't like. This is an area of extreme disappointment for a game I LOVED.

 
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13th October, 2010 at 12:35:16 -

That screenshot looks fine to me. O_o Wouldn't want it to take too much power anyway, since RCT is aimed at a different target than FPS games. They might not all have fancy Gee Pee Yous.

I haven't ever had a computer with one yet!

 

  		
  		

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13th October, 2010 at 14:02:40 -

I play RCT3 in all kinds of angles. I never have it set to one specific type.

 
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13th October, 2010 at 23:37:04 -


Originally Posted by OldManClayton
That screenshot looks fine to me. O_o Wouldn't want it to take too much power anyway, since RCT is aimed at a different target than FPS games. They might not all have fancy Gee Pee Yous.

I haven't ever had a computer with one yet!



Well see, the problem though is that even though the game didn't look decent... it took a beast of a computer processor to run. To this day, this game still flutters my computer, almost 6 years after it's released. It's very playable now, but I can't imagine I get more then 50fps on a medium sized park. I don't know about you, but for 6 years after release, 50fps on a medium sized park.. in a game where I always intent to build huge parks, that's uncalled for. And my system runs Starcraft 2 on maximum graphics, so it's not like I have a weak rig. Their target audience is the very people they completely missed when they decided to make this game so poorly optimized.

 
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14th October, 2010 at 00:19:59 -

That's kind of strange, since the demo of RCT3 actually rendered on my laptop (before it killed it) with minimal lag. This thing doesn't do 3D!

 

  		
  		

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14th October, 2010 at 00:59:36 -

Brandon I think this problem may be specific to you. Cause the game didn't have any problems on my old Geforce 4 Ti 4200. Let alone on my Geforce 8800 GT. Probably a random software issue for you.

Also, i think everyone who wants it stuck isometric is crazy, It's so much easier to build things having full control of the camera. Honestly you guys are all crazy. The ONLY things wrong with rct3 were the initial bugs, and the horrible handling of slopes.

 
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14th October, 2010 at 01:11:36 -

And the fact that the Wild expansion pack animals totally sucked !!!!!!!!!!

 
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14th October, 2010 at 04:18:18 -


Originally Posted by Ricky
Brandon I think this problem may be specific to you. Cause the game didn't have any problems on my old Geforce 4 Ti 4200. Let alone on my Geforce 8800 GT. Probably a random software issue for you.

Also, i think everyone who wants it stuck isometric is crazy, It's so much easier to build things having full control of the camera. Honestly you guys are all crazy. The ONLY things wrong with rct3 were the initial bugs, and the horrible handling of slopes.



PROCESSOR. The processing is what is so poorly optimized. Not the graphics card! The graphics were brought down by the fact that the game couldn't process the game as fast. They figured instead of FIXING the processor issues, they'd reduce the graphical toll on the game to compromise, but it doesn't work that way.
As for the graphical glitches. Go install Soaked and build a swimming pool with lights within radius of another lights illumination, 1-3 blocks depending on it's spot. Then wait or go into night mode and see if you get a bad graphical glitch. It seems to be incredibly common, but Atari seems to insist that it doesn't exist. So maybe you wont get it, but I can assure you it exists.

 
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