The Daily Click ::. Forums ::. Klik Coding Help ::. Loading Screen?
 

Post Reply  Post Oekaki 
 

Posted By Message

Disthron



Registered
  08/02/2005
Points
  1101

VIP Member
28th October, 2010 at 10:15:48 -

Hi everyone,

I've been working on a game and I've noticed recently that whenever I go from the over-world map frame to the mail levels it takes a long time to transition. And I'm afraid that some people will think the game is frozen when it hasn't. So I was wondering if and how you could do a loading screen. So that people will know that the game hasn't frozen.

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

nim



Registered
  17/05/2002
Points
  7234
28th October, 2010 at 10:25:11 -

I don't think it's possible to have a loading progress bar (like, a real working one) but you could probably load an external MMF app (that displays an animated "Loading" message) with the subapp object. Give that a try?

 
//

Disthron



Registered
  08/02/2005
Points
  1101

VIP Member
28th October, 2010 at 10:35:07 -

An external app, like a seperat .exe file? Can I make it another frame instead? I've never used the subapp extension. Also, wouldn't that just bring up a pop up window what if the player is running it at full screen?

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

Don Luciano

Heavy combat pancake

Registered
  25/10/2006
Points
  380

VIP Member
28th October, 2010 at 10:53:09 -

You can make a loading string, but be sure to put it before the loops load. bellow the loop event so the screen refresh.

You can make a loading bar with active object and scale x or animation frame, set scale x to (max)*(step/maxstep)

Edited by Don Luciano

 
Code me a sausage!

nim



Registered
  17/05/2002
Points
  7234
28th October, 2010 at 13:35:54 -


Originally Posted by Disthron
An external app, like a seperat .exe file? Can I make it another frame instead? I've never used the subapp extension. Also, wouldn't that just bring up a pop up window what if the player is running it at full screen?



I meant that you could use the subapp object to load another MMF app inside your game, but I just tried this myself and it didn't work (the loading message froze just like the main game while loading). I suppose the best you can do would be to display a "Loading" message before your "Go to frame.." action.

 
//

columbo borgi :C



Registered
  07/12/2003
Points
  296

VIP Member
28th October, 2010 at 14:25:59 -

just before you jump to the map frame, make a "loading" string appear on the screen. i think its quite okay for that

 
:C

Disthron



Registered
  08/02/2005
Points
  1101

VIP Member
28th October, 2010 at 23:01:22 -

Thanks for the advice everyone. I think I'll just through up a loading graphic like some people have suggested. Maybe the ability to put in a proper loading screen should be in MMF3? I mean now that it has flash and soon the iPod people seem to be making bigger games for it.

What do you thing?

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
29th October, 2010 at 03:31:41 -

Um, you can make a proper loading screen. If the over-world map frame is loaded externally then specify a space to break out of the loop and update the progress bar, then go back to loading again.

However, if the over-world map is already part of the frame then I'm afraid you're stuck since that bit is loaded by the mmf runtime.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click