I initially used KnP and TGF for creating games but found myself lacking in coding and graphics skills. From here i progressed to finding a need for applications and found myself quite competent in creating these so my last 3 complete creations in MMF2 were all Applications.
I have created 2 versions of a Call Logging System for work and a Printer Installer which compiles a Batch Script for each Printer.
I am currently working on a Library Management System using multiple array's.
To this end I wondered what the other users on TDC used their Click Products for?
I've made applications out of necessity, but I have no real interest in making them rather than games. I do programming because I have to to see my creations to the end, not because I want to.
I haven't enjoyed my programming classes much because we're doing either boring applications or extremely primitive games that make a huge chore out of what could be done in literally less than a minute in MMF2. So I know I'm not in this because I adore coding.
That's not to say that I hate it. It is really nice to see hard work on a complex system turn out and I will piddle around just to see what I can come up with. It's just that I wouldn't bother if the end result was... boring.
That's like doing all the hard work of restoring an old Mustang to sell it off and buy a minivan.
So it seems i'm at the opposite end of the spectrum. I enjoy making apps more than games as i feel it challenges me more. I will post a limited demo of my Library Management App on here when it's finishedif people are interested.
Yeah, games. I don't have any applications to make. Just about every app you can find is out there. I used to make some apps for powergaming, like finding the best crops for farmville, then I realized that it's easier to just use Excel for most purposes.
Screensavers are so 90s
I'm with OMC on this, if I wanted to do coding for the sake of coding, I'd do it in C or something more fun. MMF is not at all fun for programming, the event system is very tedious, and you spend more time duct-taping stuff than actually making a game. It's good for medium-simple things, though, and great for prototypes.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.