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GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
18th November, 2010 at 21:08:33 -

I know thats what I was trying to tell him.

Adding the line to change the animation is redundant

 
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Benny Lindberg



Registered
  08/11/2010
Points
  54
18th November, 2010 at 21:38:56 -

Gamester, he told me to set "destroy" in the event, not to switch the slot of the disappearing animation. Only using destroy in the event didn't help,
changing the animation-slot did. I don't want you to think I listen to advice, I really appreciate that you tried to help me!

 
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GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
18th November, 2010 at 21:49:10 -

I didn't really take offense, I'm just trying to say that switching the animation slot is un-necessary.

Whenever you destroy an object the disappearing animation plays automatically so you don't have to code it in. Your problem stemmed from this.

 
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Benny Lindberg



Registered
  08/11/2010
Points
  54
18th November, 2010 at 21:51:08 -

I'm not so sure, I still got the problem even when i had no event starting the disappearing animation, only the destroy event.

 
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xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
18th November, 2010 at 21:54:36 -

Mind posting the mfa so I can take a look what it?

 
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Benny Lindberg



Registered
  08/11/2010
Points
  54
18th November, 2010 at 21:57:31 -

It's alright, i got it working when i changed the animation slot as you said. Thanks again!

 
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xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
18th November, 2010 at 22:06:02 -

You're very welcome benny.

 
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