Posted By
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Message
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GamesterXIII
Registered 04/12/2008
Points 1110
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18th November, 2010 at 21:08:33 -
I know thats what I was trying to tell him.
Adding the line to change the animation is redundant
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Benny Lindberg
Registered 08/11/2010
Points 54
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18th November, 2010 at 21:38:56 -
Gamester, he told me to set "destroy" in the event, not to switch the slot of the disappearing animation. Only using destroy in the event didn't help,
changing the animation-slot did. I don't want you to think I listen to advice, I really appreciate that you tried to help me!
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GamesterXIII
Registered 04/12/2008
Points 1110
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18th November, 2010 at 21:49:10 -
I didn't really take offense, I'm just trying to say that switching the animation slot is un-necessary.
Whenever you destroy an object the disappearing animation plays automatically so you don't have to code it in. Your problem stemmed from this.
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Benny Lindberg
Registered 08/11/2010
Points 54
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18th November, 2010 at 21:51:08 -
I'm not so sure, I still got the problem even when i had no event starting the disappearing animation, only the destroy event.
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xXBlazefirelpXx
Registered 14/06/2010
Points 45
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18th November, 2010 at 21:54:36 -
Mind posting the mfa so I can take a look what it?
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Benny Lindberg
Registered 08/11/2010
Points 54
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18th November, 2010 at 21:57:31 -
It's alright, i got it working when i changed the animation slot as you said. Thanks again!
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xXBlazefirelpXx
Registered 14/06/2010
Points 45
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18th November, 2010 at 22:06:02 -
You're very welcome benny.
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