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xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
2nd December, 2010 at 01:02:35 -

Make a sensor and when the sensors alterable value Collision = 1 Set the Action alterable value to 7. 7 = about to land on the floor standing. It's for a sonic engine if it helps .

 
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Don Luciano

Heavy combat pancake

Registered
  25/10/2006
Points
  380

VIP Member
2nd December, 2010 at 01:08:03 -

you can make an active object that follows your player on x axis, like a detector, but y axis is always falling on the backdrop beneath player. Then when you need to compare value just compare Y player and that object.

 
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xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
2nd December, 2010 at 01:14:59 -

Meh, I can't logically think of where to start with that =P.

 
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HorrendousGames

Sourpuss

Registered
  31/10/2009
Points
  481

VIP MemberEvil klikerGame Of The Week Winner
2nd December, 2010 at 23:10:08 -

I say again, if you don't want a separate active and you're only testing if there is a collision on the backdrop, why don't you use the collision mask?

 
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