Make a sensor and when the sensors alterable value Collision = 1 Set the Action alterable value to 7. 7 = about to land on the floor standing. It's for a sonic engine if it helps .
you can make an active object that follows your player on x axis, like a detector, but y axis is always falling on the backdrop beneath player. Then when you need to compare value just compare Y player and that object.
I say again, if you don't want a separate active and you're only testing if there is a collision on the backdrop, why don't you use the collision mask?
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