so would you say borderlands is a bad game then? the guns are all randomly generated. i believe it was stated that there was over a half million possible generated guns, visually anyways, then perhaps infinitely generated stats on those guns. and for the most part theyre all badass, and you can always get a better gun.
there is no such thing as too many weapons sketchy. the only time its pointless to have a ton of guns, is if they are all readily available. if you have to work for them, or pay for them inside the game, then the more the better. take counter strike. a good lot of weapons to choose from depending on which side youre on, but you cant just take the best weapon from the start, you have to kill people and earn money over several matches to save up for that weapon. same with killing floor, its not that easy to get the best or your favorite weapon, when youre constantly needing to buy ammo and armor and grenades. it makes getting a gun just a little better worth while. every bit of stats on a weapon count, regardless of how miniscule.
if you find variety of options overwhelming or pointless then dont f**king play the game. it doesnt make it wrong or unnacceptable.
side note: the melee weapons in l4d are not all the same. differences being swing speed, reach, damage radius, etc. these are all slight differences, but make the difference when fighting off the horde. the katana will slice through several infected killing them all, even more so if you are turning as you swing. a frying pan hardly does that, it will push back other zombies around you though when you swing it. i play too much l4d
Originally Posted by Robot Cecil so would you say borderlands is a bad game then? the guns are all randomly generated. i believe it was stated that there was over a half million possible generated guns, visually anyways, then perhaps infinitely generated stats on those guns. and for the most part theyre all badass, and you can always get a better gun.
there is no such thing as too many weapons sketchy. the only time its pointless to have a ton of guns, is if they are all readily available. if you have to work for them, or pay for them inside the game, then the more the better. take counter strike. a good lot of weapons to choose from depending on which side youre on, but you cant just take the best weapon from the start, you have to kill people and earn money over several matches to save up for that weapon. same with killing floor, its not that easy to get the best or your favorite weapon, when youre constantly needing to buy ammo and armor and grenades. it makes getting a gun just a little better worth while. every bit of stats on a weapon count, regardless of how miniscule.
if you find variety of options overwhelming or pointless then dont f**king play the game. it doesnt make it wrong or unnacceptable.
side note: the melee weapons in l4d are not all the same. differences being swing speed, reach, damage radius, etc. these are all slight differences, but make the difference when fighting off the horde. the katana will slice through several infected killing them all, even more so if you are turning as you swing. a frying pan hardly does that, it will push back other zombies around you though when you swing it. i play too much l4d
Many weapons in borderlands have hidden alignments (such as the ultra rare weapons that are 3 elements), they are affected by class skills/traits/perks, some work better on certain enemies.
If you're good at borderlands you use more than just one weapon AND you know when to use it.
PS l4d sucks. The same thing can be applied to borderlands as well (each gun has its own accuracy, rate of fire, some have scopes, some shoot more bullets simultaneously, some have bigger clips iirc, etc etc.)
The guns in borderlands are infinitely more cool than the weapons in L4D
youre arguing except youre helping my point. O_o??
and as for l4d sucking? where have you been? l4d/l4d2 is one of the best cooperative shooters currently out. the reason it doesnt have a TON of weapons is because it isnt about the weapons. its about teamwork, and killing zombies. and theres still plenty of guns. 22 guns + 4 international guns = 26 guns, 11 melee weapons + 1 international melee weapon = 12 melee, 3 throwable grenade type weapons, 2 special ammo types, 4 health type items. ALL of which have their own purposes, uniqueness, etc. Also you can play AS the infected in vs.
Wow - not checked in on this thread for a while, it made interesting reading. For the record, UT2004 was my favourite (not played Unreal Tournament 3 though), and the weapons were all things of beauty in both design and usage. Saying that, i also loved the weapons in Quake 3 too (albeit they're also some of the most unimaginative designs ever!), simply because they are so well balanced. And i also love the COD guns because i can identify with their "realness" and firing them fulfills all my boyhood soldier fantasies.
Another example of many, many "similar" guns that actually works well in a klik game is Friendly-Strike 3. I think it worked rather well in that game.
this topic is way out of hand. all I asked for was for constructive criticism on the drawings, not a full blown argument on if its better to have more or less weapons
Sorry Sumo - I think I have to take a lot of the blame for that.
Why don't you post an update to show how far you've got now, and I promise to keep my comments sprite-related (maybe start a new thread...)
Originally Posted by Sumo148 this topic is way out of hand. all I asked for was for constructive criticism on the drawings, not a full blown argument on if its better to have more or less weapons
By TDC standards? No it's not. In fact, this is actually very inline with what one should expect from TDC. Well, minus a huge fight and flame war, I think we handled this topic a lot more maturely then most topics that flare up on this site.
Why is every one so worried about threads being 100% on topic? Rarely when I talk to anyone do we stay on the same subject for a long time, I wouldn't begin to imagine days at a time.
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That Really Hot Chick
now on the Xbox Live Marketplace!
It's about courtesy towards the OP, he/she has an interest in the topic and shouldn't have to wade through huge posts in search of the info asked about. And it's not very hard to start a new thread if you come up with an interesting sidetrack.
IRL this isn't of importance (except for certain situations).
My point was that, if the original poster was looking for a more guided discussion, checking in on their topic more frequently would have been a big help.
Dude rolls in two weeks later, wondering why the discussion has wandered? In my opinion, courtesy could extend both ways. It's unfortunate the topic diverged, but hey, like they say on the ranch: if you let the open girls mingle with the ready boys unattended, you'll have a lot of babies at the end of the year. The internet is full of distractions and reasons to stray off-topic; guide it, or tolerate it.
For my part, I think the art looks great for a "shop display." Sumo has done excellent work on several past projects. I totally wish them the best.