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Benny Lindberg



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  08/11/2010
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4th December, 2010 at 16:02:58 -

Hi there! I'm working on the movement for my character, and I'm doing just fine except on one point.
I'm using a modified version of MacAdams platform engine, and when using the default speed the character looks alright,
but when I change it to my desired speed the character becomes "blurry" when walking.
I use DirectX display mode, 320x240 resolution, 60 fps. Any idea what might be the cause of this?

 
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OMC

What a goofball

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  21/05/2007
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
4th December, 2010 at 16:24:19 -

What type of screen do you have? Is it an LCD? Older laptop?

 

  		
  		

Benny Lindberg



Registered
  08/11/2010
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  54
5th December, 2010 at 02:24:12 -

it's an asus flat screen, lcd. Interestingly enough, I found that the blurring only occurs when the character is in the same "screen". That is, when you move beyond the current screen and the scrolling event starts, the blurring disappears.

 
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GamesterXIII



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  04/12/2008
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I am an April Fool
5th December, 2010 at 02:35:10 -

That makes no sense at all . . .

What FPS is the game set to? What is your monitors refresh rate? Are you using any other graphical options (ie full screen, v sync, etc.)

 
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Benny Lindberg



Registered
  08/11/2010
Points
  54
5th December, 2010 at 11:35:07 -

As i mentioned earlier, fps is set to 60. The monitors refresh rate is 60 Hz, full screen is on, v sync too.

 
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