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GamesterXIII



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25th January, 2011 at 21:02:38 -

So development time determines quality across all cases? If you've been coding for years and you're still slow somebody help you.

We've actually been tweaking the engine for a few weeks now, but yeah I had the main engine done in no time with little work. I don't see how thats bad considering how quick and easy it is to code 20 lines. I was given an idea and I created it. I've been taking my time as to not get ahead of myself, and have had to break from it quite a bit since I often work at home after my normal job. After this week most or all of my work should be done so we're using February to really focus.

I'm looking forward to your opinion

 
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UrbanMonk

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26th January, 2011 at 19:56:55 -

oh this competition is going to be good...

I can't wait to see your game, gamester.

 
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Marko

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27th January, 2011 at 19:52:44 -

Neither can i, along with some fair and balanced judging

 
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Jon Lambert

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28th January, 2011 at 16:32:08 -

Discussion is supposed to be about the twenty event competition, not about Gamester. Rein it in fellows.

In other news, i added upgradeable weapons to my game without adding any events.

 
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Roncho



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30th January, 2011 at 17:35:34 -

OMG, just noticed this, this is great! I hope I am in time to come up with something

 
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Sketchy

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30th January, 2011 at 17:45:57 -

The deadline is March 6th, so you still have over a month left - should be long enough to knock something together.

 
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Jon Lambert

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8th February, 2011 at 05:21:29 -

Here is a picture of the Always event that I have in my 20 event game's engine:
Image

Right now it uses 8 events for platforming (since I was able to get the controls into the Always event), 1 for gunfire, 1 for weapon switching, 1 for pickups, 1 for attacking enemies, 1 for destroying things, 1 Always event, and 2 for keystates. That's 16 if I counted correctly.

 
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Assault Andy

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8th February, 2011 at 08:49:33 -

Sounds great Jon You should be able to put in the keystate events into the always and possibly the weapon switching too (depending on your system) if you need some more events. But it sounds like you've got it all planned out! Can't wait to play it.

I'm still undecided if I'm going to enter this year

 
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Marko

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8th February, 2011 at 23:58:22 -

@Jon - F****** hell! lol

 
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Jacob!



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15th February, 2011 at 06:40:23 -

Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions

 
Have you even been far as decided to use even go want to do look more like?

Jon Lambert

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15th February, 2011 at 07:14:16 -


Originally Posted by Jacob!
Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions

Yes, but then I don't have customizabke controls, jetpacks, or wall jumping.

 
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JoyCheck & KeyCheck Widgets
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Marko

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15th February, 2011 at 21:15:32 -


Originally Posted by Jacob!
Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions


That is a good point, but i bet it would play crap after about 10 mins of seeing what else the game has to offer. I am not saying a great game could never use the default movements, i'm saying that the defaults are generally crap!

 
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UrbanMonk

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16th February, 2011 at 01:17:25 -

Wow, Jon! That's pretty awesome!

I don't stand a chance, I'm out...well actually I was never in.

So Jon, how do you plan on commenting all of that code?

 
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Jon Lambert

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16th February, 2011 at 02:58:03 -

For that always event, I'll just have a different comment for each object, and then explain the workings and purpose of each action for that object.

 
Sandwich Time!Whoo!

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Sketchy

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17th February, 2011 at 00:39:51 -

I think I'm probably going to have to drop out - I'm really busy at the moment, and my computer died last week

 
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