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columbo borgi :C



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24th January, 2011 at 21:00:44 -

yo man

i would like to create some of the same object, and place them in random positions.
like this:
http://kepfeltoltes.hu/110124/createobj_www.kepfeltoltes.hu_.png

but that's ain't no worken.

how can i solve this issue?

Edited by columbo borgi :C

 
:C

OMC

What a goofball

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24th January, 2011 at 21:24:17 -

How exactly is it not working? Are they all going to the same place? Not being placed at all?

 

  		
  		

columbo borgi :C



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24th January, 2011 at 21:30:22 -

jop, they are at the same place.

i see at the debuggart that 4 object is created, but i only see one, that's why i think they are at the same place

 
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24th January, 2011 at 21:46:10 -

Are they at 320, 240?

Is there only one of the green box?

 

  		
  		

columbo borgi :C



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24th January, 2011 at 21:51:57 -

no, they created at random positions, every time this event runs

but all the 4 at the same position.

 
:C

OMC

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24th January, 2011 at 22:26:03 -

Hmmm. Well, the issue is escaping me for now.

This is what I usually do in this kind of situation: http://jollycrouton.com/Uploads/TDC/Borgi.zip

Maybe someone else knows what's going on?

 

  		
  		

AndyUK

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25th January, 2011 at 00:57:53 -

Try putting each create and randomise position event in a seperate line.

I often have trouble with creating then moving multiple objects in the same line. Usually with particle effects. Seperate lines always fixes the problem but I don't know why!

 
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columbo borgi :C



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25th January, 2011 at 16:46:49 -

thanks for your advices MEN

i did not want to use more than one line. so i use some counters to create ranodm numbers, and i use them to place these object. i can create more ranodm number at one always event with this technique :C

 
:C

UrbanMonk

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25th January, 2011 at 19:01:43 -

Don't separate it into multiple conditions.

Just remove all the randomizing code except the last and let all the create commands stack.

That'll work.

 
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columbo borgi :C



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25th January, 2011 at 23:33:56 -

tanks for youradvice, but it happends one frame later. i can see the created objects at the spot without the random part.

 
:C

UrbanMonk

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25th January, 2011 at 23:39:30 -

Ok, well do you have the latest build of mmf2?

IT works for me.
I do it like this
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Set x Position of "blah" to random(100)
-Set y Position of "blah" to random(100)

Then they all get put in a different random position
If I want more objects I just copy the create action.

It's easy!

 
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columbo borgi :C



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26th January, 2011 at 01:19:02 -

oh thanks! in newer version works fine!

 
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Cecilectomy

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26th January, 2011 at 07:06:50 -

yo dude, my name is all shrinky too.

 
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columbo borgi :C



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26th January, 2011 at 23:13:13 -

so do mine :C

 
:C

Mårten



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1st February, 2011 at 13:55:12 -

Glad you solved it. A more scalable solution would be to use a loop though.

 
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