Posted By
|
Message
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
24th January, 2011 at 21:00:44 -
yo man
i would like to create some of the same object, and place them in random positions.
like this:
http://kepfeltoltes.hu/110124/createobj_www.kepfeltoltes.hu_.png
but that's ain't no worken.
how can i solve this issue?
Edited by columbo borgi :C
:C
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
24th January, 2011 at 21:24:17 -
How exactly is it not working? Are they all going to the same place? Not being placed at all?
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
24th January, 2011 at 21:30:22 -
jop, they are at the same place.
i see at the debuggart that 4 object is created, but i only see one, that's why i think they are at the same place
:C
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
24th January, 2011 at 21:46:10 -
Are they at 320, 240?
Is there only one of the green box?
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
24th January, 2011 at 21:51:57 -
no, they created at random positions, every time this event runs
but all the 4 at the same position.
:C
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
24th January, 2011 at 22:26:03 -
Hmmm. Well, the issue is escaping me for now.
This is what I usually do in this kind of situation: http://jollycrouton.com/Uploads/TDC/Borgi.zip
Maybe someone else knows what's going on?
|
AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
|
25th January, 2011 at 00:57:53 -
Try putting each create and randomise position event in a seperate line.
I often have trouble with creating then moving multiple objects in the same line. Usually with particle effects. Seperate lines always fixes the problem but I don't know why!
.
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
25th January, 2011 at 16:46:49 -
thanks for your advices MEN
i did not want to use more than one line. so i use some counters to create ranodm numbers, and i use them to place these object. i can create more ranodm number at one always event with this technique :C
:C
|
UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
|
25th January, 2011 at 19:01:43 -
Don't separate it into multiple conditions.
Just remove all the randomizing code except the last and let all the create commands stack.
That'll work.
n/a
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
25th January, 2011 at 23:33:56 -
tanks for youradvice, but it happends one frame later. i can see the created objects at the spot without the random part.
:C
|
UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
|
25th January, 2011 at 23:39:30 -
Ok, well do you have the latest build of mmf2?
IT works for me.
I do it like this
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Create object "blah" at (0,0)
-Set x Position of "blah" to random(100)
-Set y Position of "blah" to random(100)
Then they all get put in a different random position
If I want more objects I just copy the create action.
It's easy!
n/a
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
26th January, 2011 at 01:19:02 -
oh thanks! in newer version works fine!
:C
|
Cecilectomy noPE
Registered 19/03/2005
Points 305
|
26th January, 2011 at 07:06:50 -
yo dude, my name is all shrinky too.
n/a
|
columbo borgi :C
Registered 07/12/2003
Points 296
|
26th January, 2011 at 23:13:13 -
so do mine :C
:C
|
Mårten
Registered 25/06/2002
Points 769
|
1st February, 2011 at 13:55:12 -
Glad you solved it. A more scalable solution would be to use a loop though.
---
|
|
|