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Jesse (riko[fa])



Registered
  30/06/2002
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  20
13th February, 2011 at 12:37:42 -

Just to mess with you




...No, I think it looks nice.


 
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Hayo

Stone Goose

Registered
  15/08/2002
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13th February, 2011 at 12:44:43 -

Ahh, now here's a guy I like

 
www.hayovanreek.nl

Hagar

Administrator
Old klik fart

Registered
  20/02/2002
Points
  1692

You've Been Circy'd!Teddy Bear
13th February, 2011 at 12:44:59 -

Why not have your font like this?

This looks really nice


Anyway welcome back dudes

Edited by an Administrator

 
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JayTholen



Registered
  28/08/2007
Points
  380
21st February, 2011 at 17:26:07 -

Wooo, great news!

 
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Jesse (riko[fa])



Registered
  30/06/2002
Points
  20
13th May, 2011 at 22:05:25 -

Hi all! Just wanted to give you an update on our goings on!

Work's been going well on Wyv and Keep, and we have a Preview coming out very soon! We're currently in the process of beta testing this demo, and will release it publicly as soon as we think it's ready. It's mostly bug-free already but we want to polish it a bit more. Here's a video to check out!




According to Beau:

Hey all!

We're drawing close to having our public preview out and I wanted to give you all an idea of what to expect in this first playtest of the game. Obviously being a "preview" means that not all of the features of the game will be fully functional, but this will be a solid opportunity to play with the game mechanics and first enter the world of Amazonia with our characters.

This demonstration is a 6 level, 2 template sampler of the game. The levels are unique for the preview, so the full game won't be reusing puzzle elements. They range from pretty easy to quite difficult. The full game actually starts much easier, but ends up much, much more difficult.

- It will include local 2 player co-op, as well as the ability to swap between characters for a single player experience. Online play is planned in the future.
- Music and sound effects will be fully integrated at this time, but probably will be tweaked a bit before the final release, as the sound in particular is new to the game.
- There is the ability to keep personal high-scores and bests within the preview as the scoring system is in place (though, it too may change in final appearance), but there won't be an option to post highscores and compete (yet!).
- The preview contains 5 of the nearly 20 traps and obstacles from the final game. It's a good place to experiment and familiarize yourself with what to expect (though there are sure to be plenty of surprises!)
- Concludes with several unreleased screenshots of the final game, a description of features that are planned and the ability to sign up for more information.

We are also considering giving interested players a pre-order system that would give access to the map-editor as well as frequent build updates. These could include new templates, new traps or even new modes of play! We're expecting to release the demo in the next week or two, so keep an eye out on the page for your chance to test things out!

Head over to http://www.jollycorpse.com to check it out and hit us up, and like us at http://www.facebook.com/wyvandkeep or follow us at http://www.twitter.com/WyvAndKeep !!

Thanks for reading!

Bye all!!


 
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Ski

TDC is my stress ball

Registered
  13/03/2005
Points
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Candy Cane
13th May, 2011 at 22:22:50 -

You don't need to keep posting in bold.

Oh, and Ill say it again, the text you're using for titles in the levels isn't too attractive. It looks like poorly resized pixel art.

Edited by Ski

 
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Jesse (riko[fa])



Registered
  30/06/2002
Points
  20
13th May, 2011 at 23:17:35 -

How about this, is alternating text of both bold and non- more to your satisfaction?

Or perhaps all italics? Does this strike your fancy?

Maybe just go ahead and properly utilize the extreme?


Thanks for the input on the level text, I'll look into it! But I'm not sure if "I'll say it again" is accurate on any level.

 
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