Personally, I intend to keep using MMF2, but I'm definitely having a go at making games using the Javascript+HTML5 combo. So far, I really like Javascript - it's simple and intuitive, and I like how widespread it's going to be (I'm sure it won't be long before all browsers and most mobile devices support HTML5 games).
It took me 3-4 years to learn to code in mmf2, with no prior knowledge of coding. So currently im not thinking about expanding my knowledge.
But if i would decide to i would probably choose C++ or java cause i heard it's the best basis to learn everything else.
I started with C# a while ago but stopped for some reason... anyway, I was surprised how easy it was to get into - all the logic I've learned from MMF2 carried on quite seamlessly! The only hurdle is getting to grips with all the terms and syntax, and I'd have to be working with it for a long time for that to stick in my head.
I intend to expand at some point, but I'm just so comfortable with MMF2! I think I'll continue using it for a very long time, if only for quick prototyping.
I feel like there's much more to learn from MMF2 than what I have grasped so far. There's no need for me to move on to another encyclopedia when I've barely cracked the book I'm holding in my hands.
I'm not good at it right now, to put it plainly. Additionally (and personally), software development is too low on my priority list to pursue beyond a hobby at this point in my life anyway. I like being a support person for more skilled coders/authors (as in testing); I contribute to their success without feeling the pressure (or need to summon the motivation) to produce more myself.
Interesting...
With all these other options becoming available, I thought more people would be lured away from MMF2. I guess not (for most people anyway).
And yes Adam, I did say "in the near future", not that it matters.
When was the last time Clickteam announced anything at all about MMF3?
I can see it being obsolete by the time it's eventually released...