html5 web demo testing is really hard without access to an iphone or android device. Sure PC works fine, but those nasty touches and their default behaviour on the mobile devices are a bit tricky. And that's where you guys (and girls ) come in!
I need to know if the movement swipe actually works or that touches get in the way. Swiping is as follows:
- put your finger on the screen next to the blue ghost and swipe over the blue ghost to the other side
- lift your finger and the blue ghost should move a tile
- or not and in that case it doesn't work
- the only condition for moving is that you swipe an area of three tiles (one tile = area ghost)
in the build in browser i only get a black screen even if i zoom out i see nothing but black. in firefox and opera i see at least the blue pac man ghost but i cant do anything with it.
Did not work on iphone 4 either (used Safari). AFAIK, swiping in a browser on the iphone makes it scroll. It doesnt simulate a mouse click down. I think you can only register single clicks.
Still doesn't do anything when swiping. However, the ghost does start moving in a direction if I swipe with 2 fingers. It's very difficult though, and the ghost doesn't always go the direction I want it to.
edit:
Apparently, swiping with 2 fingers in Safari means scrolling in a frame on a webpage.
It's called: Track Circle Demo. And that is basically what it does, the white circle on the blue background can be positioned with a mouseclick or follows your mouse when the click is held down. The same should be true when using a single finger for touch events. So a single touch somewhere on the screen positions the circle and sliding your finger over the screen should move the circle on your finger.
Very many thanks in advance!
And if it's not working, I'll let this little project rest for a some time, just like I did last time.
I will try these out on my Nokia (Symbian... urgh), and let you know how they work (if it all, it is Symbian after all ). Even the Alarm clock on my 5800 works when it fancies...
Track Circle demo works. The new ghost update doesn't work. Couldn't you use the code from the Track Circle and some math to create a makeshift swipe detector?
Also, Snake works as well, not that you needed testing for that.
Well actually, I did upload a new version of that movement demo today. But I probably uploaded it after your try of the movement swipe with the blue ghost.
Nice to know that the track circle demo works with you too
Yeah snake works, but that could probably use a little update now that I know a bit more of finger tracking on mobile devices.
@Hagar, will it actually work with Symbian on a Nokia? I think it will be about support the html5 canvas tag.
Originally Posted by Jenswa Well actually, I did upload a new version of that movement demo today. But I probably uploaded it after your try of the movement swipe with the blue ghost.
Nice to know that the track circle demo works with you too
Yeah snake works, but that could probably use a little update now that I know a bit more of finger tracking on mobile devices.
@Hagar, will it actually work with Symbian on a Nokia? I think it will be about support the html5 canvas tag.
I can inform you that HTML 5 and Symbian S60 (I think) on a Nokia 5800 all I get are grey screens. Worst phone I have ever owned , the screen breaks in the cold too.
Hihi, just like blackberry phones, that OS doesn't support canvas too.
You can check for canvas support with the first page of my website, there is a rotating icosahedron rendered on a canvas and otherwise it will display a picture of a beautiful Pythagoras tree.