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Disthron



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8th May, 2011 at 00:49:41 -

Hi everyone,

I have a friend who is thinking about trying her hand at 2D game art. I was just wondering how difficult it would be to transition from traditional drawn art to animation. Are there on-line sources/tutorials that can help with something like this. It's not really my aria of expertise.

 
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Alonso Martin



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8th May, 2011 at 01:36:07 -

In my opinion, she would have all the advantages on her side. Traditional drawing/painting is the standing ground for understanding the pixel medium. The only thing that maybe could cause problems is the "synthesis" that pixels impose on whatever's drawn. Ultimate detail is determined by the pixel unit, as opposed to your skill and the kind of brush/pencil you use (the thinner, the more detail can be achieved). Thus, every pixel has to be there for a specific reason, because it suggests (instead of showing) a level of detail in conjunction with pixels around it.

Edited by Alonso Martin

 
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Muz



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8th May, 2011 at 02:43:44 -

I can't imagine it being too hard. It's like if you already know computer science and try to learn MMF or something. You have all that theoretical, difficult stuff already in your head, like outlines and lighting and perspective.

She'd have to learn animation and get a feel for working with a lower resolution, but I think picking up any standard pixel art tutorial should be fine.

 
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Sketchy

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8th May, 2011 at 15:18:30 -

It definitely gives her a big head start over someone with no experience of either.

The trickiest part is probably just going to be getting used to drawing with a mouse, which is pretty different from using a brush (tablets aren't really suitable for pixelart).
If she uses Photoshop or similar, then she also needs to know how to set it up for pixelart (adjusting brush properties etc).
Obviously there are a few differences (R+G+B != Brown) and specialized techniques - but you can learn them in no time (best article is called "so you want to be a pixel artist" - by Tsugumo; and of course the one I wrote ).

The big advantage she has, is that she's presumably a fairly artistic/creative person, and a lot of people just aren't. Having said that, I consider pixelart easier than traditional art - sprites typically use so few pixels and so few colors, that you can almost use trial & error to fix parts that don't look quite right.


 
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Duncan

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8th May, 2011 at 15:51:34 -


Originally Posted by Disthron
2D game art



Originally Posted by Alonso Martin
pixel art



Originally Posted by Muz
pixel art



Originally Posted by Sketchy
pixel art



... Just sayin'...

Oh, and you should totally use a tablet for pixel art, it's the best

 
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Sketchy

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8th May, 2011 at 17:59:14 -

I did notice that, but let's face it - pixelart is the best. I pretty much hate the vector graphics you see in most flash games for example, and just vector graphics in general (even more since I started having to do technical drawings in CorelDraw for work).
Obviously those aren't the only kinds of 2d computer graphics...

I have a tablet, and I find it's great for "natural media" stuff, but sucks for pixelart. That seems to be the general consensus with artists too: http://www.wayofthepixel.net/pixelation/index.php?topic=44.0
Of course you're entitled to your own opinion though.

 
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Alonso Martin



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8th May, 2011 at 18:21:03 -

I never did use that phrase, "pixel art". And I've always used a mouse for drawing pixels; I feel it's more precise. But, naturally, to each his own.

 
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Duncan

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8th May, 2011 at 18:56:54 -

Well, let's not bicker and argue, but that's hardly a consensus, and while no-one needs particularly extravagant strokework when they're placing individual pixels at a 3200x zoom, it's definitely easier on my wrist. Ultra high mouse sensitivity for using Windows and shooting people, tablet plus absolute positioning for precision art stuff? Works for me.

How about, you're thinking of transitioning from traditional art to digital art? Wouldn't hurt to learn to use a tablet.

 
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Hayo

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8th May, 2011 at 19:37:04 -

Should work, there hardly is a difference to me. I use the same mojo on hand drawn art, pixel art, playing guitar and all the other fun things.

 
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Disthron



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9th May, 2011 at 01:55:56 -

Thanks for replying everyone. When I said 2D game art I didn't just mean pixel art or vector flash graphics. MMF can handle basically any kind of raster graphics it dosen't have to be pixel art. And she already knows how to use a tablet. She's even done some pexel art, not a heep but... I don't know, it seems to me that her major problem is that she lacks confidence. But then again, I'm not really a visual artist so I don't rally know, it could also be that I've got rose-colored-glasses on becouse she's my friend.

Here is a link to her Deviant Art page what do you think?:
http://moonlight-pendent13.deviantart.com/

Edited by Disthron

 
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Don Luciano

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10th May, 2011 at 13:38:29 -

I found it quite hard at beggining, not only because i was new to game and pixel art, but aswell because i was pretty green at doing stuff on tablet. But after a while i managed to combine all these experiences eventually into amazing game art.
And i must disagree with the mouse being better for pixel art, tablet is way more precise (offcourse, only if it's a wacom). I always had gaming grade logitech mouses, and with the tablet i v been more precise and faster. But thats just my opinion.

And a lot of artist iv meet, had a confidence issue, because they find their skills or talents lacking, mostly when they clearly don't, if she cannot get her head around it, it can be a big issue. Aswell sometimes artist just lack motivation. I had my share of lacking passion for art when i was forced to join the arts academy after finishing art school, i was pretty much at the top of the game, but inside felt like no one cared or understood, and i gave up at that point, i never went to arts academy. And i still regret it.

 
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Alonso Martin



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10th May, 2011 at 13:56:05 -

Luciano, I would really like to see this amazing game art of yours; it would help me to contextualise your opinion.

 
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Don Luciano

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10th May, 2011 at 22:48:47 -

Im not saying it's completely amazing, but in my opinion i consider myself quite solid at doing game graphics.

I do still lack a proper portfolio, but i made an app featuring graphics from some of projects, which i was going to export to flash and put on my site, but unfortunately most of the tiles are black and white, and tinted with hwa effects, and im too lazy to retint them for swf, and also my server is down... but anyway.
Here is the link if you want to check it out.

http://www.mediafire.com/?tfqsppbdzn9577n

 
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GamesterXIII



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11th May, 2011 at 15:11:45 -

Hey, Don. Not bad at all. I feel as if your pixel art needs a lot of work, but if you can create functional graphics with functional animations then you're ahead of me in my book. I can create decent graphics, but I can't animate at all - and I definitely can't draw characters well. I actually kind of like your pixel art, as much of it is perfectly usable.

Your backgrounds, on the other hand, are friggin' awesome IMO. . . I'm super envious. Have you ever tried creating backdrops/foreground objects the same way you create your backgrounds?



 
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Don Luciano

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11th May, 2011 at 19:44:24 -

Thanks gamester, pixel art is a bit harder for me than backgrounds or bigger stuff, and those smaller stuff i ussually do in mmf2 built in editor. But im trying to better myself in graphics with every project. But i ussually try to work as fast as i can, esspecailly on small pixel stuff, even when it means the quality of it will not be so good. And still there is a lot of stuff i wish i could do better.

Edited by Don Luciano

 
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Disthron



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14th May, 2011 at 05:59:39 -

She's also under the impression that you absolutely need an art degree in order to get a job as an artist. Is this true? I thought if you had a strong portfolio that wouldn't matte so much.

 
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Hayo

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14th May, 2011 at 12:22:29 -

It helps, but it is not necessary. The main things they usually look at is your portfolio and your resume/cv.

 
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Hagar

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16th May, 2011 at 17:28:14 -

I agree with Sketchy - pixel art does look a lot better than vector art, but I find Vector art a lot easier to produce. I guess that is why good pixel art looks good, it requires true artistic talent.

Being an engineer I have decided to stick to 3D pre-rendered sprites, as I can model inorganic things fairly well.

In regard to needing an art degree to get a job, I would like to think a good portfolio and CV could outweigh not having a degree. Although I have a couple of degrees under my belt and I shall soon be a Doctor in engineering, I have seen some truely clueless fresh graduates, and I guess the same exists in the art profession .

I would hope the merit of someones work would enable them to get a job...

Edited by an Administrator

 
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Jacob!



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17th May, 2011 at 00:06:49 -

A bachelor of arts really doesn't get you anywhere. If you are considering going to university just for a degree, don't bother, it's not worth it. That said, if you want the experience it could be a good idea. Any of the sciences, however, degrees are pretty much essential (such as Computer Science) for any job in the field.

EDIT: If she's any good, she should start at http://flashgameart.com/ where people post their games and artists bid on taking the job of graphics. Coders can then choose who they want based on the price offered and the portfolio of the artist.

Edited by Jacob!

 
Have you even been far as decided to use even go want to do look more like?

Disthron



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28th May, 2011 at 00:27:31 -

@Jacob Well the sciences are a LOT different from the arts. I didn't think you could just go to a library or Wikapedia and educate yourself to be a chemical engender or something.

 
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Muz



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28th May, 2011 at 09:06:26 -

I like her art style.

Heh, I don't think you need an art degree. If anything, art's probably the least likely to need a degree... it's just what they learn from the degree that matters.

 
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Hagar

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28th May, 2011 at 13:22:57 -

I read the other day Derek Yu's degree is in Electrical Engineering and Computer science (same as my first degree).

Surprised me to be honest, most engineers are usually ham fisted at doing art (like myself ).

 
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