I've made an example where the camera hangs in front of the player, depending on what direction they are facing.
I know Zephni's scrolling engine has this effect. I had a look at his example and it is great. But there was too much extra stuff I didn't need for my particular project. So I made this method.
It uses a bouncing ball object for the camera.
7 lines of code for the camera.
6 lines to fix a glitch in the MMF default platform movement (not needed if you create your own custom movement)
This is perfect for my current project and hopefully it will help somebody else too.
Using the bouncing ball is handy though for making the camera look at another object. Like scroll up into the air and look at an eagle or something. Cause you can just say "Look at object" and it works real well if the object is at an angle other than a vertical or horizontal line. I know this can be done with math. But anyway I like my method. Thanks for sharing yours too!