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Matt Kap



Registered
  10/08/2005
Points
  17
14th June, 2011 at 19:14:03 -

Hey guys, I was wondering if someone could help me with super simple enemy AI.

So far, I have the enemies move 1 px in the direction they're going, but when they are overlapping an obstacle (or active obstacle), they change direction (only one action when event loops).
This was working great, but I get more glitchiness as I add more enemies to the level, and they start going through walls. I read up on it too, and it seems that with so many of the same type of enemy, MMF doesn't know to target a specific one, probably screws up when 2 or more enemies touch a wall at the same time. So I spread an ID value to all the enemies (NObjects). Now I get to the point where I'm supposed to make a fastloop that checks the collisions of these baddies, but I don't know much about fast loops, and I don't know how to go about doing this. Can anyone help plz?

 
n/a

Fordom

Nordanrikets konung

Registered
  12/02/2009
Points
  190

VIP Member
14th June, 2011 at 21:09:17 -

You need the force that it was traveling to the opposite direction.

 
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