Please try to organize your question in an easily understood manner, and maybe post the mfa so people can see what's happening? You need to use more specific words than "glitching" and give people at least some context for your problem.
K... So when my character walks to a a backdrop on MMF2D It works and while i was working more i found this problem. The character gets stuck and falls into a pit. I cant seem to fix that because i set when player touches backdrop it stops. I don't know is there anyway to fix it because when i try to jump in this backdrop while testing it... It causes this error...
Also, I'm not totally clear on your problem, but if you want the player object to be standing on a Backdrop object, be sure you've checked the properties for the Backdrop and it says "Obstacle" and not "None" for the Type of Backdrop that it is. That's the thing that held me up for the longest time...
Player is set on platform... backdrop is set on obstacle because i don't want the player jumping and cheating to go to the ending and when player hits backdrop it's stop.
Any mode to fix the glitch that when i jump to a backdrop platform in a pit of lava it stops and falls?
Possibly you have the background object on a different layer to the active object. MMF2 does not detect collisions between objects on different layers.
Lol, no one's gonna steal your idea, we're all friends here And I wasn't experiencing any sort of glitches, though I have a piece of criticism: The MMF2 built-in platform movement is quite glitchy and not very customisable, I reccomend programming your own custom platform engine, if you can. But this may just be my preference, it's your game.
Originally Posted by Alfredo Zone Player is set on platform... backdrop is set on obstacle because i don't want the player jumping and cheating to go to the ending and when player hits backdrop it's stop.
Any mode to fix the glitch that when i jump to a backdrop platform in a pit of lava it stops and falls?
Sorry for my horrible english...
It's hard to understand your problem. Perhaps you have an "On Collision..." condition where you should have an "Object Overlaps with..." condtion, and that's why it's stopping once and then continuing to fall through the backdrop.