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nim



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28th August, 2011 at 17:24:56 -

Nice work. What extensions are compatible with this? Never mind!

http://code.google.com/p/anaconda-extensions/source/browse/#hg%2Fextensions (under Source > Browse, of course!)

Edited by nim

 
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UrbanMonk

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28th August, 2011 at 20:43:40 -


Originally Posted by Mathias Kærlev
You can't do Sound->Samples->Play Sample and then pick an MP3 file



That's exactly what I did actually. Geez why would I make this up?

Image

I will PM you the file I tested.
Run the mfa in the regular runtime, then run it in the Anaconda runtime.

It only uses the ini extension to store the highest score and thats it.
It will have mp3's used for the music, and added natively of course! So make sure you have the latest version of MMF Dev.
Also please add support for mp3's I would much like to be able to compile to both iOS and Mac using the same mfa.

 
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Mathias Kærlev



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29th August, 2011 at 16:47:17 -

Thanks for the file - fixed 2 bugs, one caused by Anaconda being case-sensitive on loop names, and another one related to mouse clicks. Your game seems to work now (without music, that is).

With build 252, I don't have any MP3 options, so maybe you have an internal build of 253/iOS or something? I don't like MP3 very much, so I don't think it'll be added any time soon - maybe you should consider converting to OGG?

 
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UrbanMonk

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29th August, 2011 at 20:23:50 -

I've converted music from so many formats for each runtime already.
I don't care for mp3 either really.

I wish Clickteam would add an option to have multiple formats in the same mfa and have it use one or the other based on the runtime chosen.

It shouldn't be too difficult to add mp3 support though should it?

Also thanks for the bug fixes, is the new version uploaded?



 
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Mathias Kærlev



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30th August, 2011 at 18:39:21 -

It'll be updated once a new revision is out (I'll make a post on the Clickteam Anaconda sub-forum).

Adding MP3 support would involve distributing another decoding module which would be very doable, yes, but it would also add to the runtime size which is quite the opposite of what I want

 
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UrbanMonk

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30th August, 2011 at 19:15:10 -

Why can't you setup the runtime to include only what is necessary for each build?
Much like the regular exe runtime works.

 
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