Originally Posted by Mathias Kærlev You can't do Sound->Samples->Play Sample and then pick an MP3 file
That's exactly what I did actually. Geez why would I make this up?
I will PM you the file I tested.
Run the mfa in the regular runtime, then run it in the Anaconda runtime.
It only uses the ini extension to store the highest score and thats it.
It will have mp3's used for the music, and added natively of course! So make sure you have the latest version of MMF Dev.
Also please add support for mp3's I would much like to be able to compile to both iOS and Mac using the same mfa.
Thanks for the file - fixed 2 bugs, one caused by Anaconda being case-sensitive on loop names, and another one related to mouse clicks. Your game seems to work now (without music, that is).
With build 252, I don't have any MP3 options, so maybe you have an internal build of 253/iOS or something? I don't like MP3 very much, so I don't think it'll be added any time soon - maybe you should consider converting to OGG?
It'll be updated once a new revision is out (I'll make a post on the Clickteam Anaconda sub-forum).
Adding MP3 support would involve distributing another decoding module which would be very doable, yes, but it would also add to the runtime size which is quite the opposite of what I want