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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 02:02:29 -

Hi

I know this subject has been talked about alot in the past however im interested in some opinions. Im making a game and im estimating that the end file size will be 1.5GB to 2GB in size, possibly more.
This is mainly due to high resolution graphics, Original MP3 soundtrack and the fact that the game is massive (at least 10 hours)
Im not really concerned for anyone with 56k modem anymore as that should now be a thing of the past (even if its not, and nothing personal against 56k'ers)

- If its good would people be interested even with the large file size?
- Where could i host it?
- Would i still be able to post it to here?
- Have you ever seen a turkey egg?

I will be uploading a project page soon with pics, vids etc so hopefully you will see what i mean.
helpful advice and any opinion greatly appreciated.

Thanks (possibly wrong forum for this question, soz admins if thats the case)

 
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UrbanMonk

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2nd September, 2011 at 02:45:18 -

Well if it has decent screenshots it'll prolly be downloaded, but I strongly encourage you to make the mp3's a separate download.

 
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Lazernaut



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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
2nd September, 2011 at 08:19:18 -

I don't really see the MP3 files' size as a problem. If you're willing to download 2GB, 50Mb of MP3s won't make a difference.

 
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Chris Burrows



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2nd September, 2011 at 12:34:16 -

2gb is HUGE! these must be some hi res graphics. Post a screenshot!

 
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s-m-r

Slow-Motion Riot

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Candle
2nd September, 2011 at 12:53:42 -

Even if I saw screen shots of your game, I doubt I would be interested in it enough to download it, to be honest. There are many, many quality games out there already that offer more play time, an original soundtrack, and have a considerably smaller file size. And I think the only way you could transfer a 2GB file is like, through a gmail account or something.

I recommend you find a way to drastically compress the game into a smaller file size. Unless your game is of 'professional quality,' which is a challenging metric to measure by these days, then you'll scare people away from even considering it. Couple that with a dearth of file-hosting sites that wouldn't consider something that large, and it's a recipe for zero exposure.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 13:15:17 -

damn.

what is the best way to compress the file dramatically?

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 13:22:12 -

Ahh scratch that, ive figured out whats going on, i should be able to keep it under 1GB now. Hopefully that will make a difference.
Still id like to think in this day and age that not all click and indie games need to be under 100MB to get any interest, Ive downloaded countless free MMO's and other games some in excess of 5GB and i do it with a smile on my face.

I would imagine that the real issue would be the hosting side of things rather than people wanting to play it.

Chris - Ill be starting a project page real soon, just need to clean up a few images and stuff and then ill show the world. (I really dont want to over hype this but im very happy with it)

Thanks S-M-R for the honest and very useful opinion?

 
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Hayo

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2nd September, 2011 at 14:56:42 -

Personally I never download a game when its over 10mb, but that is because I am oldtimey.

 
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Golem



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2nd September, 2011 at 15:07:03 -

For hosting, you could try using a torrent, if you're willing to seed it over a long time that is. Dunno how many additional seeders you would get though. Also torrents provide some safety against download interruptions, which might be a problem with regular file hosting.
I'd download it that way.

 
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Hagar

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You've Been Circy'd!Teddy Bear
2nd September, 2011 at 17:10:23 -

Hi Antworx, breifly spoke to you on Gwerdy about this.

I have a similar problem, our iso racing game is already pushing a 160 MB MFA and that is one level with one type of car and lots of missing objects - it is also using over 1 GB of RAM.

If you find creating the game fun - go for it . I find making this game fun - I will try to optimise RAM usage but I will never scrimp on quality of the graphics. If people do not want to download it, that's their decision.

The klik world sometimes seems to forget that if one of our games does make it big, gamers (the intended audience) usually have decent PC's - so why not push MMF a bit harder? We do not have to get our games to run on a Pentium III .

I also had people telling me that if I went over about 400 MB of RAM usage, that MMF would self combust. There seems to be some inherest resistance to pushing what MMF can do, 400 MB was a long time ago in development .

In terms of hosting, a lot providers will do cheap unlimited bandwidth and space deals. Could be a possibility if you do not mind spending a couple of pounds a month .

 
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Phredreeke

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2nd September, 2011 at 17:43:26 -

If the game is GOOD then filesize shouldn't matter. Then again, you shouldn't make the game huge just because you can. I do recommend putting up a preview video on YouTube if you go over 50 megabytes or so, so players have an idea what kinda game it is before they download.

Mediafire allows for files up to 200 mb in size, and they don't have any captcha or waiting time before you download. You could split the file in multiple archives with 7zip or WinRAR.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Lazernaut



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2nd September, 2011 at 21:43:50 -

For hosting a 2GB you could try a host such as www.one.com - they have plenty of space and you won't need to split up the file.

 
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Phredreeke

Don't listen to this idiot

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2nd September, 2011 at 22:59:22 -


Originally Posted by -eviscerator-
For hosting a 2GB you could try a host such as www.one.com - they have plenty of space and you won't need to split up the file.



If you're willing to pay for hosting that is. Mediafire (and various other filehosts) are free.

Then again, if you're expecting people to download a 2gb game you better be serious about it

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
2nd September, 2011 at 23:06:34 -

I have never finished a game in 8 years of trying so this may be a pointless concern however it feels good to really push mmf rather than try and work in the past. I'm sure hagar wil agree.

 
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AndyUK

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3rd September, 2011 at 18:28:57 -

I agree with Phred. Although I don't think you're trying to specifically make the game huge.
So long as someone wants to download the game filesize isn't really an issue nowadays.
So make sure you have a good trailer or screenshots or even a demo to get some interest!

Personally i'm an old timer like Hayo. But that only affects how I make games. I refuse to use MP3 for music when I can use Mods instead. My games usually end up under 5mb lol.

 
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