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Buster

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8th October, 2011 at 08:05:52 -

Hey everyone!

I want to know if there is anyone else that started out using the clickteam products and is now developing for the iphone (or similar)?

If so, I'd love to see what you've done and do you have any advice or suggestions for someone thinking to do the same?

 

Hayo

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8th October, 2011 at 21:47:59 -

Steve Harris has been converting Turning the tide to the ipad, and we will soon be working on Santaman for the ipad as well

 
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Aruthaz

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9th October, 2011 at 14:33:02 -

I've been working with the iOS exporter, and I personally love it. Apple's method for getting the app actually released to the public, however, is, imho, completely over-complicated. But after you get the hang of it, it's really great.

The first app I released is here -> http://www.create-games.com/forum_post.asp?id=290906, and I plan to get out an RPG and a arcade-type puzzle game in the future.

 
-----------------------------------------
Death is the only cure for madness such as his, even that solace escapes him.
iOS App -> http://itunes.apple.com/us/app/jimmy-dungeon-escape!/id467193691?ls=1&mt=8

Hagar

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9th October, 2011 at 21:41:10 -

No Apple dev for me ( coughs ** android ** ) but it's nice to see you considering some game dev !

 
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Buster

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10th October, 2011 at 15:04:36 -

I'm excited to see what you guys make. Send me a message when it's all up and running in the app store and I'll be sure to purchase it!
Aruthaz, unfortunately the link you gave me didn't work? I think maybe the daily click is playing up. I'll try again later.

and Hagar, I know it's bad but I'm a pretty big apple whore. I have an iphone, ipad and ipod and I bought each one willingly, knowing that they are all practically the save device.... they have a pretty good marketing team.
I've been working on a side scroller for the iphone, I'm very excited about! I might be able to show you some screenshots soon actually.

 

Cecilectomy

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10th October, 2011 at 15:57:53 -

buster there is a comma in the link that shouldnt be there. daily clicks auto url linking is a bit crap. it turns everything after http or www into a link. so it thinks the comma is a part of the link.

 
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CsaR

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12th October, 2011 at 09:29:52 -

I bought MMF2 Dev + IOS exporter about 3 weeks ago. I'm very satisfied so far. Though I have to say that Apples portal for developers is very tedious to use.
I have so far finished an Ipad only game and I'm having a work collegue of mine doing some finish touches on the menu screen. I've already started on my second game which will be Iphone/Ipad.
Going to be exciting to see how many downloads my games can pull when it hits the Appstore .

 
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Buster

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12th October, 2011 at 12:28:24 -

Do you need MMF2 Developer in order to use the IOS exporter?

 

CsaR

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13th October, 2011 at 07:45:23 -


Originally Posted by Buster
Do you need MMF2 Developer in order to use the IOS exporter?



I don't think so. This is what it says on clickteams website:
"With the new iDevice runtime, a whole new world of creativity is at your fingertips. With this new add-on product several new iDevice exclusive features are added to your copy of Multimedia Fusion 2 or Multimedia Fusion 2 Developer."

Though with the Dev version you get rid of the MMF2 splash screen and some other stuff I believe.

 
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Hagar

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14th October, 2011 at 16:12:50 -


Originally Posted by Buster
I'm excited to see what you guys make. Send me a message when it's all up and running in the app store and I'll be sure to purchase it!
Aruthaz, unfortunately the link you gave me didn't work? I think maybe the daily click is playing up. I'll try again later.

and Hagar, I know it's bad but I'm a pretty big apple whore. I have an iphone, ipad and ipod and I bought each one willingly, knowing that they are all practically the save device.... they have a pretty good marketing team.
I've been working on a side scroller for the iphone, I'm very excited about! I might be able to show you some screenshots soon actually.



Get some screenshots up soon dude .

 
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UrbanMonk

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16th October, 2011 at 19:24:05 -

I'm also interested in this.

I bought the exporter, and I made a few demos during the beta testing period, but I haven't made anything to place on the appstore yet.

I'm curious to how well relatively unknown apps sell.
Do they sell 1-2 copies a day? I'd be satisfied with that since you could just throw a couple on the store at 99 cents and make a couple of dollars each month.

 
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Aruthaz

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20th October, 2011 at 03:17:20 -


Originally Posted by . : UrbanMonk : .
I'm also interested in this.

I bought the exporter, and I made a few demos during the beta testing period, but I haven't made anything to place on the appstore yet.

I'm curious to how well relatively unknown apps sell.
Do they sell 1-2 copies a day? I'd be satisfied with that since you could just throw a couple on the store at 99 cents and make a couple of dollars each month.



With little to no advertising yet, I'm selling a few copies a week, though I plan to try to get the app out more, so I can update you later if you want...

Apparently my thread is broken so the app is here -> http://itunes.apple.com/us/app/jimmy-dungeon-escape!/id467193691?ls=1&mt=8

 
-----------------------------------------
Death is the only cure for madness such as his, even that solace escapes him.
iOS App -> http://itunes.apple.com/us/app/jimmy-dungeon-escape!/id467193691?ls=1&mt=8

Rhys D

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21st October, 2011 at 15:20:21 -

Ugh, I wish people would spend more time on the presentation of their apps. This is why the store is overloaded with shovelware. I read via the Clickteam Facebook that some guys had over 22 apps on the store, and every single one of those apps looked like something they'd put together in 2 minutes (the 5 star review on every app is the same guy as well).

Please, for the love of not having to sort through rubbish, put some effort into your games. Contrary to what you think, no one is going to buy your 99c apps and make you rich if you spend 2 minutes on some rushed graphics, title screen and icon.

Yes, blah blah blah where are my games etc. but the reason I'm not releasing anything yet is because I want to give the users something I'm proud of creating. The creators can't honestly say they are proud of 80% of these apps being released that are using the MMF2 exporter.

Don't get me wrong, there are some awesome games (Kisguris space game, Megacity HD etc). But there is an overload of shovelware, please think before you excrete something for a quick buck.

/Old clicker rant over

 
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Hayo

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21st October, 2011 at 16:47:00 -

I fully agree with Rhys.

 
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UrbanMonk

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21st October, 2011 at 16:59:38 -

How long it takes to make an app does not dictate its quality.

The cheap mmf apps that were made so far were made by amatures. I could do much better in the same amount of time.

Take a look at my downloads, most of those took 3-4 days at most.


I know you weren't talking about me, but I just wanted to throw that out there.

 
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Rhys D

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21st October, 2011 at 17:14:17 -


Originally Posted by . : UrbanMonk : .
How long it takes to make an app does not dictate its quality.

The cheap mmf apps that were made so far were made by amatures. I could do much better in the same amount of time.

Take a look at my downloads, most of those took 3-4 days at most.


I know you weren't talking about me, but I just wanted to throw that out there.



It can be true in some cases about time not affecting quality, as long as you have the passion to make it appeasing to yourself as a creator as well as the end users.

It's just simple stuff I am mainly talking about that's really annoying me about most of these shovelware titles. It's really making me worried people are going to look at these apps and relate them to Clickteam software with a negative outlook on the functionality and quality a MMF made game produces.

Even the basic things, like changing the default look of the counter or using library graphics mixed with horrible gradients and random photos they've found from google. It's really not that time consuming to polish your game even on the little details.

Hell, if you are wanting to get something out as quick as you can, at least ask someone for their opinion on it before you do. If they flat out don't like it, what do you think the customers are going to think?

Edited by Rhys D

 
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JustinC



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22nd October, 2011 at 19:46:43 -

I'm headed out to buy an ipod touch right now. I'm turning an old game I was working on into an 'auto-run' platformer. Though I may end up releasing something simpler first.

And you guys who submitted stuff and said it was complicated. . . I'm sure I'll be pestering you about the details soon =

 
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Callebo

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22nd October, 2011 at 22:39:46 -

I haven't used clickteam products to make iPhone games... But I did make one called Quickline. I recently made it free and downloads spiked like 2000% that day. Made me lol

 
...Atleast thats what Batman told me!
   

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