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Aruthaz Forsaken Protector
Registered 24/06/2011
Points 76
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22nd October, 2011 at 19:30:25 -
I was thinking for a while, but I could not figure it out... how did Anders make the level in http://www.create-games.com/download.asp?id=8336 infinite and progressively harder? I have a few ideas for games that could be built off of this kind of level. If anyone has any ideas or knows how to do this please respond.
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Death is the only cure for madness such as his, even that solace escapes him.
iOS App -> http://itunes.apple.com/us/app/jimmy-dungeon-escape!/id467193691?ls=1&mt=8
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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22nd October, 2011 at 23:45:22 -
There two real approaches- one is called "Procedural Generation". Thats when the terrain is generated through a function which gives the same effect every time, but gives a fairly random looking result. An example might be, every 50 frames, he generates a new piece of terrain, picked by the function X^34 % 393
The other way to do it is to simply randomly pick pieces to throw in. Maybe every 50 frames, it just does a random(10) and spawns one of 10 terrain pieces for each area. As the game goes on, you can decrease the offset, perhaps having it at random, to make it harder
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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