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temeksi
Registered 24/11/2008
Points 7
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26th October, 2011 at 12:01:07 -
Hi,
I've been doing my own MMORPG for a while with MMF2 and I got some questions to ask.
1) I see that one frame size is max 9999x9999 pixels. What if that is not enough? If game is not online, problem should be solved just to add new frame. But how this could be done at online game? I will make dungeons and places where you go with teleport and I need large map.
2) I got map editor where you build piece of a map from tiles and then save it as picture and make it to backdrop object at game(you maybe seen Mr. Map Maker, it is based on that). Is this good way to make big maps?
3) There is offcourse lots of nature in my game. Obviously you cannot go through trees(example), but then one tree take one active object... It is bad because active object limit at MMF... There is going to be lot of actives for weapons, items and monsters and so on... I've been thinking that you can walk at forest but there is some trees where you cannot pass. Any ideas for this? How to limit my active objects in game?
4) My map/island will be surrounded by water. What is the best way to limit player movement like that it cannot go to water? Should I make one BIG active object to surround my island?
I appreciate all ideas and comments to improve my upcoming game!
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Benny Lindberg
Registered 08/11/2010
Points 54
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26th October, 2011 at 13:46:15 -
Can't you have trees and water as obstacle backdrops?
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temeksi
Registered 24/11/2008
Points 7
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26th October, 2011 at 14:10:14 -
Hmm that could do the thing... Anyone got other opinions?
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nivram
Registered 20/07/2006
Points 171
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26th October, 2011 at 15:21:47 -
Benny's method would be the best way and simple, IMHO.
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
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temeksi
Registered 24/11/2008
Points 7
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26th October, 2011 at 16:52:50 -
Yeah.
It would be very intresting to share your opinions with this question:
1) I see that one frame size is max 9999x9999 pixels. What if that is not enough? If game is not online, problem should be solved just to add new frame. But how this could be done at online game? I will make dungeons and places where you go with teleport and I need large map.
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Benny Lindberg
Registered 08/11/2010
Points 54
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26th October, 2011 at 17:57:37 -
Can't several frames be linked to the same online instance? Like having them as sub-processes part of a larger process? I haven't used any multiplayer tools in multimedia fusion 2, but whats to stop a player from going to one frame and then back?
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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26th October, 2011 at 18:18:47 -
Well, first of all I don't think MMOs made with klik software is a good idea. Even if you got it to work there's not enough of a userbase for a "massive" game. Start out making a 2 player game. When you get that to work you can use the lessons you've learned for a bigger game.
Second, I'd suggest running everything in one frame, and creating the map at runtime from tiles.
Third, thought of doing gridbased movement? Rather than checking for collisions you can just check whether a tile can be occupied or not. I think that would make it easier for you.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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temeksi
Registered 24/11/2008
Points 7
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26th October, 2011 at 19:11:41 -
Thanks for replies. Benny, I don't know if it's possible... Hope someone who knows better answer. Is there some kind of user limit for online games made with klik product? I don't think there is going to be much players online at same time... This is kind of hobby to me but offcourse I hope that some people would play my game.
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temeksi
Registered 24/11/2008
Points 7
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26th October, 2011 at 19:12:42 -
And yes, there is grid based movement!
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Windybeard Games
Registered 14/04/2005
Points 219
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26th October, 2011 at 22:22:38 -
Hi
What you can do in regards to the collision map is use an active, set its transparency to max (so its clear) then paste into background as obstacle over anything you dont want the player to go through, this can be done with one Active and will massively reduce active amounts.
If you make an MMO i will play it
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Chris Burrows
Registered 14/09/2002
Points 2396
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27th October, 2011 at 02:34:30 -
I always though that an object pasted into the background would disappear if you walked too far away (in a scrolling game) and it left the visible frame window. This was the case in TGF. So you would paste an object, walk away, come back and it would be gone. OR! If you pasted an object and walked only far enough that half the object was off frame, you would come back and only half would be there. This pretty much made pasting into the background totally useless as it looked so unproffesional.
I just ran some tests and it seems that Clickteam has fixed this for MMF2 (maybe even MMF1.5?). Point is, I didn't know they had and I am very happy to learn this. Now I've got 2 few questions?
1. Is there a limit on how many objects can be pasted into the background?
2. Is it possible to save "the frame" including all pasted objects. Just say you had a game where you killed a bunch of people and blood went everywhere and the blood was pasted into the background. Can you close the game, open it up, load a save game and somehow still have all the blood there?
One way I can think of is before an object is pasted into the background, add the object type and X,Y position to an array. Upon loading the save game file, all blood objects are re-created (from the array) and re-pasted into the background.
Any ideas?
Sorry to hi-jack the thread...
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temeksi
Registered 24/11/2008
Points 7
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27th October, 2011 at 04:56:30 -
Windybeard Games, very nice! I'm sure that I will use that technique in game!
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Windybeard Games
Registered 14/04/2005
Points 219
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27th October, 2011 at 23:26:33 -
Chris - Im sure that you can paste as many objects as you want to background with the only limitation being loading times (it would need to be a lot for there to be any) and for the saving, You would have to save the positions of the blood etc to an array, ini etc to achieve this effect as im positive there is no way to save a frame at a certain point.
Temeksi - its awesome and easy to do. well worth using!
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