Posted By
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Message
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Road Kill 1987
Registered 29/07/2009
Points 134
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28th October, 2011 at 22:44:23 -
Hi guys, I know this is a bit of a newbie question but how do I prevent duplicate random numbers, I'm trying to make a little game for young kids in which you have to pick the right box out of a number of other boxes. I'm using counters to store these numbers.
would anyone be able to help me with this as I'm getting a little confused
Xbox live Gamertag: Road Kill 1987
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Windybeard Games
Registered 14/04/2005
Points 219
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28th October, 2011 at 23:53:53 -
An easy way to do this would be to do something like......
(say you have 5 numbers)
Start of frame --- Set counter 1 to random(5), Set counter 2 to random(5), set counter 3 to random(5) and so on...
Then do...
counter 2 = counter 1 ---- set counter 2 to random(5)
counter 2 = counter 3 ---- set counter 2 to random(5)
counter 2 = counter 4 ---- set counter 2 to random(5)
counter 2 = counter 5 ---- set counter 2 to random(5)
and so on for all other counters.
This is by no means the best way to do it but it is very basic and would give you what you need in as much as all random with no duplication. A much more efficient way would be to use fast looping.
n/a
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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29th October, 2011 at 16:11:07 -
+ Start of frame
-> Start fastloop "randomize" 5 times
+ On loop "randomize"
+ Counter: flag 0 is OFF
+ Counter: pick one at random
-> Counter: set value to loopindex("randomize")
-> Counter: set flag 0 to ON
Note: The order of conditions is important - you must check the flag state before picking a counter at random.
If the counters are not duplicates of a single "counter" object, then you'll need to give them all the same qualifier.
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Fifth Quadruped
Registered 07/05/2003
Points 5818
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29th October, 2011 at 19:44:23 -
Sounds like you want a random number pool.
There are a couple of objects that do exactly that, if you're willing to use 'em. The Random Pool Object, and the Random Multipool Object (which I think is a newer version of the Random Pool). I've never really had much reason to use 'em, but they shouldn't be too hard to get to work.
Go Moon!
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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30th October, 2011 at 03:10:33 -
What is the range of the numbers?
If you need a range of numbers in a random order than just add that range to a list object then select random numbers from that list and add them to a second list.
Done.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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30th October, 2011 at 04:35:33 -
Originally Posted by . : UrbanMonk : . What is the range of the numbers?
If you need a range of numbers in a random order than just add that range to a list object then select random numbers from that list and add them to a second list.
Done.
This is very simple and effective way of doing it which I have used many times in the past.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Road Kill 1987
Registered 29/07/2009
Points 134
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30th October, 2011 at 11:11:49 -
Thanks for all of the replys, never expected so many.
I did a google search about it before posting here and urbanmonk's idea came up but for VisualBasic but couldn't make head or tails about it.
Xbox live Gamertag: Road Kill 1987
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Road Kill 1987
Registered 29/07/2009
Points 134
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30th October, 2011 at 14:07:58 -
Just to let you guys know that Sketchy's code works best for me, thanks to all of you for replying.
Xbox live Gamertag: Road Kill 1987
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