Posted By
|
Message
|
Videogameget
Registered 03/07/2011
Points 405
|
6th November, 2011 at 20:40:53 -
Yeah please respond!
In reconstruction.
|
Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
|
6th November, 2011 at 20:51:38 -
INI object?
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
|
Videogameget
Registered 03/07/2011
Points 405
|
6th November, 2011 at 21:25:32 -
0% experience on INI
In reconstruction.
|
Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
|
6th November, 2011 at 23:26:53 -
INI tutorial:
http://www.clickteam.com/website/usa/img/uploads/tutorials/download/ini_tutorial.pdf
INI is mostly used for save-load systems for your games. For example if you unlock an item, you can write a value or string in the INI and then save that .ini file. You can then load the file up the next time someone plays your game and retrieve that data.
If your just talking about unlocks in your game across multiple frames, you can use the global strings and values to communicate data between the frames. For example, at the end of the frame set global string A to "unlocked". Then at the next frame when you test Global String A = "unlocked" you do an action.
n/a
|
Videogameget
Registered 03/07/2011
Points 405
|
6th November, 2011 at 23:42:56 -
Global wha? Ok it sounds ocmplicated idk if you can explain it a bit more easy because it's a button that must be enable! Get it?
In reconstruction.
|
Fish20
Registered 03/12/2007
Points 263
|
7th November, 2011 at 04:30:07 -
Final Frame
(Player finshes game)
-Set Global String A to "unlock"
Menu
Global String A = "unlock"
-Create "Button"
All your base are in another castle, take this.
|
Windybeard Games
Registered 14/04/2005
Points 219
|
7th November, 2011 at 08:51:29 -
if you want to achieve what you are asking you will need to use a save/load feature using INI or array. I suggest you read the ini tutorial and it will help you loads with this and future games.
n/a
|
Fordom Nordanrikets konung
Registered 12/02/2009
Points 190
|
9th November, 2011 at 23:51:49 -
I would use a custom data file using the tokens object to load data from commands, then i would encrypt it.
So:
unlock.machinegun'true'
unlock.pistol'true'
to allow for better flexibility. I always do like that...
etc.
Then i would store it a very strange path like windows/system32/asfdiah/dslkla/ to be extra security.
THen i would use hash to check integrity of file, so people cannot editit it
This forum is full of trolls and disinfo agents.
|
markno2
Registered 06/06/2006
Points 865
|
10th November, 2011 at 04:58:44 -
I would just give them a message, saying "press X five times in menu" to unlock. I'm sure the player would prefer that to having .INI stored in System32.
Discarded pizza boxes are an indispensable source of cheese.
|
Videogameget
Registered 03/07/2011
Points 405
|
11th November, 2011 at 20:00:02 -
That would be cheating pressing X five times.
Im kinda understanding this but i still need more.
In reconstruction.
|
markno2
Registered 06/06/2006
Points 865
|
12th November, 2011 at 20:05:44 -
Well then, I made an example. This is the absolute easiest way to unlock something using INI. Hope it helps.
http://mfa.aquadasoft.com/upload/1321127905-FastestINI.mfa
Discarded pizza boxes are an indispensable source of cheese.
|
|
|