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One Man Army Games

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  23/10/2011
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3rd December, 2011 at 23:17:01 -

I dont know if anyone else does this but I am a completely Independent Game Designer. (I do Artwok, Music, Coding, Production) but my problem is getting a game noticed. maybe not worldwide.. but enough for people to say "hey I've played that game!"

I have heard of really good games like "The Spirit Engine"
or "Eternal Daughter" but both were released when old school games were in, (unfourtunately its all about shooters now.)

Does anybody know any good websites or ideas to show off your games and get them noticed?

 
http://www.OneManArmyGaming.com

Hagar

Administrator
Old klik fart

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You've Been Circy'd!Teddy Bear
3rd December, 2011 at 23:29:11 -

I have no idea where to get games noticed - apart from perhaps attending more gaming conventions.

If anything I think the time for independant game creation is now, not in the past

 
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Silveraura

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I am an April Fool
4th December, 2011 at 04:02:49 -

The problem is convincing people that you've made games with something other than a silly little cookie cutter application, and until Clickteam decides to get their ass out into the spotlight and show the world what they're made of, that will never happen. Then again, they'll never be able to do that as long as they're always 25 steps behind any competition.

They were ahead of the their time when it came to extremely easy game design, but now a days anyone can pick up a couple books on programming and quickly start making full blown, very powerful, hardware accelerated, 3D and 2D games alike, with great graphics and a very strong engine and community to support them. Clickteam has stuck with what worked and in reality, MMF2 isn't much more than a stones throw away from Klik & Play.

It's made amazing strides, but the only real reason MMF2 is even still considered a 'good' piece of software, is because the original software set up such a good foundation to build off of. The formula hasn't changed much at all since. For the worse, or better.

 
http://www.facebook.com/truediamondgame

One Man Army Games

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4th December, 2011 at 05:38:54 -

Originally Posted by Silveraura
now a days anyone can pick up a couple books on programming and quickly start making full blown, very powerful, hardware accelerated, 3D and 2D games alike, with great graphics and a very strong engine and community to support them. Clickteam has stuck with what worked and in reality, MMF2 isn't much more than a stones throw away from Klik & Play.

Your right, i just wish there was a way to not fall behind completely. so far if a game isnt a shooter it wont get much publicity anyway. I've always heard of history repeating itself but if it does, and old school games are back in will we pull through?

 
http://www.OneManArmyGaming.com

MJK

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4th December, 2011 at 19:38:27 -

Hmm.

MMF2's publicity and your game's publicity are two different things.

You want to market your game to gamers - not to other game makers, right?

It does not matter at all whether your game is made a product called X, Y or Z if your target audience is gamers.

All that matters is your game, it's fun-factor, 'addictiveness', playability, uniqueness, etc, and when you have those in place, it's all about marketing communication in the right channels to the right people. No one cares about the tool you used in the dev process.

 
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Johnny Look

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5th December, 2011 at 05:09:20 -

Firstly, this "it's all about shooters now" talk has been going for about 15 years now and since then countless great as well as successful non-shooters games came out.
Any game from any genre can be successful, the secret is to make it good and preferably, fresh. It's cliche I know but that's the best piece of advice anyone can give you. Once you have something that stands above the crowd it will most likely be noticed even with minimal marketing. Of course, sending emails, forging a good relationship with well known publications, attending conventions etc.. can also be very helpful, and if you have the coin you can also hire a PR guy or company to do the job for you, but regardless all this is pointless if you don't have something people are curious about. For instance, those games you mentioned were well known because they were good, not because old school games were the shit back then. Just like iOS games are the thing today, good luck getting yourself noticed in the middle of that ocean of mediocrity.
Even if whatever game you are making now doesn't make it to the spotlight, just ask yourself what failed, move on to the next one and repeat until you have something special. Some people gave up along the way, others are successful while others are trying. It's much more of a matter of persistence than luck or whatever other mental or physical aptitude you can think of.

Edited by Johnny Look

 
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Otter

Rating

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Wii OwnerIt's-a me, Mario!Mushroom
9th December, 2011 at 03:02:48 -

I definitely think creativity and innovation is the key to getting your game noticed. Usually games with new unheard of concepts catch peoples eyes. But if you do make a game like that has done over and over, like say a stereo typical platformer, it can still have success if it appears like your making it really really good and possibly better than most done before.

But I think what it all comes down to is who you make games for. I personally make games for myself, and if I enjoy working on them and playing the end result, then I accomplish my goal. I don't care much about my publicity...although I do thoroughly enjoy what little attention I get Maybe it's a little selfish way of thinking, but I don't make my games for other people. I make them how I would enjoy them and that usually seems to draw people anyway. So make the game you want to make

 
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Silveraura

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I am an April Fool
9th December, 2011 at 04:06:51 -

The whole "it's all about shooters" idea behind gaming is quite irritating to me as well. Just because the majority of people who consider themselves "gamers", unfortunately only mean that they play either: Call of Duty, Battlefield, or Halo, doesn't mean that gaming is all about shooters now. If that were the case, TES: Skyrim and Zelda: Skyward Sword, wouldn't be the two games being pitted against one another in the final round of GOTY.

Like Johny Look said, any genre can be successful. I couldn't have said it better myself: The secret is to make it good, preferably, fresh.

A perfect example of this is just a few years back when Portal came out. Absolutely no one expected it to be as big of a hit as it was. It was a low budget experiment that ended up turning into a small game project to tack on as an "added bonus game" to the Orange Box's real blockbuster: Half-Life 2: Episode 2.

But it was good, and it was fresh. Having a little bit of a dark twist toward the end and being hilarious, defiantly add to it's success too. But none of that has anything to do with being a shooter.

And it's not even just about 3D games. Look at Rayman: Orgins, or going quite a ways back... a game that I personally loved, Braid. 2D, clever, but most importantly... good. And don't forget Castle Crashers.

 
http://www.facebook.com/truediamondgame

Del Duio

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9th December, 2011 at 13:31:29 -

Doesn't matter if it's MMF or a shooter or whatever, if the game's really good word of mouth and all that will take hold. However if you want, I'd recommend you sign up for the TigSource forums and post one of your games in their Feedback section. That site gets a ton of hits everyday, it might help you.

 
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PuTs



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  09/10/2011
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9th December, 2011 at 13:48:58 -

What about indiecity.com? New site that is made just for indie developers..

Or desura? Moddb? Newgrounds?

I also remember seeing a big list on the mochi site with places to advertise your game...

I'm gonna put out my game on tigsource now Cheers..!

PuTs

 
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