The Daily Click ::. Forums ::. Klik Coding Help ::. turn of AA for scaling MMF 2
 

Post Reply  Post Oekaki 
 

Posted By Message

MasterM



Registered
  02/01/2002
Points
  701

I am an April Fool
17th January, 2012 at 14:32:16 -

so when I scale my graphics in MMF 2 in the level editor it adds some ugly AA. i dont want AA. i want pixels. is there any way to turn of AA?

if there is NO way let me know.

 
Image

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  50117

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
17th January, 2012 at 19:04:28 -

Tools >>
Preferences >>
Frame Editor tab >>
Deselect "Resample images when resizing active and backdrop objects"



 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14560

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th January, 2012 at 00:51:59 -

Shouldn't that be off by default?

 
.

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
18th January, 2012 at 02:18:51 -


Originally Posted by AndyUK
Shouldn't that be off by default?


nope

Edited by Cecilectomy

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14560

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th January, 2012 at 01:05:05 -

Oh right, I'm thinking of runtime scaling not the level editor.

 
.
   

Post Reply



 



Advertisement

Worth A Click