Who thinks Chris Street should release a games pack with all his classic's? This guy has made some absolute gems over the years and I'd love to rewind the clock and revisit them and maybe pickup a few new tricks along the way, I'm sure I'm not alone on this!
( "Screw the Sega Mega Drive collection I want to play the Street collection LOL" )
Thanks for starting a new thread where we can discuss Circy's games, some of which are still in active development. I disagree that threads should be locked just because there's a time gap between posts.
I agree, there's no reason for locking an old thread unless its causing problems, which it wasn't. Completely anal admin with no real excuse for locking.
We generally lock older topics if they're brought back from the dead... maybe Strife thought there was an argument going on in the thread that could spill into 2012, I can see why he would lock it.
On another note, you've inspired me... when I get a bit of time I'll find all my old stuff and make a Chris Street collection, and chuck it at Acoders. Just bear in mind that the quality of it all is very random. I won't put in the more obvious releases such as Zone Runner or MSD, but if you have any picks from the video I'll try and put them in.
To be honest Chris I'd like to play all the games in the Video. I don't think I ever played "Sam the Slug" or "Euphoric Snake" so I'd quite like too see them the most!
I'm not going to throw in ZR or MSD. But what I have so far:
BIGDUM NotePad
Dance of Death
Euphoric Rush Abandonware Pack (ft: Agent R.M. Page and Wibble Wacky World: Scribbly Edition)
Euphoric Snake
LOL Classic Ashman (not in the video)
Sam The Slug
Sleep Dreams
Sleep Dreams 2
Smidgets X
Supar Dupar Bouncy Guy
Testimony
The Smidgets (not in the video)
Wibble Wacky World: The First
Wibble Wacky World: Convention Edition
Sam The Slug, Smidgets X, LOL Classic Ashman and Supar Dupar Bouncy Guy are the only finished products... The rest of the stuff in the video is barely worth touching, a lot of them are just experimental.
Project: 365 was going to be a game in which you played one unique (and sometimes short) level every single day for a year. It was going to be an entrant into the Acoders Time competition many years ago (before I joined).
Chuckles The Fruit Collector was a concept test. I was experimenting with mouse-based grid movement; the eventual idea would be that you would click on the fruit and it would fall down. If Chuckles caught it, you would gain a point. If it hit the floor, you would lose one. Chuckles would move faster and faster... and eventually he would be more picky about which fruit he would want. It was a terrible idea.
Weenies Playground - I was asked by Clickteam to create an example file to be included with the release of MMF2. This is what I came up with - a basic engine - but it was buggy, and I couldn't finish it in time due to other commitments (like composing music for inclusion on the MMF2 CD)
Smidgets: Battle - Again a concept idea which went nowhere. You couldn't do anything.
Easy Streetsite Builder - An incredibly basic website generator. I use that term loosely because there was only one basic template you could make. It was seriously limited and badly coded (sluggish). It was also the very first thing I made with MMF2, and the very first time I attempted to make a serious application as opposed to a platform game. I might well make something like this again in the future, since I've learned a heck of a lot since then.
16 Colour Island - again a concept, and I think it was going to be an entrant into a competition (Total Klik, I think)... but I got bored.
Boshum - I might make something out of this one day, that's why it's not included.
Smidgets 2 - a one level concept, utterly terrible in every way. Not worth bothering with at all.
Basic (and rubbish) Platform Engine - Well... see the video to see why it's not included!
Gribble Wacky World - Not included because it was rebuilt and recoded from scratch into what you know as Christmas Island
Mr Retro - There's a reason why I've not included it, and it's not because it's rubbish...
Un-Named Project - Elements evolved into two separate games - Carrots for Sam The Slug, Sprite for Zone Runner
Sam The Slug: Mobile Edition - Was a JAVA based mobile phone game. But it ran unpredictably. I'm looking at the possibility of an Xbox Live release.
There is a small problem though... for some of the games, certain antivirus software may flag them as suspicious, and there's nothing I can do about it. They are all 100% legitimately safe, however.