Posted By
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Message
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Road Kill 1987
Registered 29/07/2009
Points 134
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25th January, 2012 at 14:06:35 -
Hi all, I'm making a box2d based game and I've got an issue once it's built to SWF, I need to be able to rotate the cannon between 0 and 90 degrees.
It seems fine in the MMF2 editior runtime but as soon as it's built to test it, the rotation doesn't work.
I'll link to what I got so far so you can see what is happening.
http://lw-game-site.sitesled.com/temp/box2d/stackedsticks.html
Up and down to rotate and shift fires.
Xbox live Gamertag: Road Kill 1987
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s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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25th January, 2012 at 17:49:20 -
Well, the Flash version loads but yeah the rotation isn't working. I can move maybe 1 degree but that's it.
There's obviously something in your events that's not working. Can you post your source code so folks experienced with the Box2D stuff can offer some suggestions?
n/a
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Road Kill 1987
Registered 29/07/2009
Points 134
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25th January, 2012 at 18:58:48 -
I will do once I get my MacBook booted up in to xp, I'm typing this on my tower which the files aren't on.
EDIT:
Right, I'm on my MacBook and it's up on my web hosting, link is below now:
http://lw-game-site.sitesled.com/temp/box2d/stackedsticks.mfa
Edited by Road Kill 1987
Xbox live Gamertag: Road Kill 1987
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