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Road Kill 1987



Registered
  29/07/2009
Points
  134
25th January, 2012 at 14:06:35 -

Hi all, I'm making a box2d based game and I've got an issue once it's built to SWF, I need to be able to rotate the cannon between 0 and 90 degrees.

It seems fine in the MMF2 editior runtime but as soon as it's built to test it, the rotation doesn't work.

I'll link to what I got so far so you can see what is happening.

http://lw-game-site.sitesled.com/temp/box2d/stackedsticks.html

Up and down to rotate and shift fires.

 
Xbox live Gamertag: Road Kill 1987

s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
25th January, 2012 at 17:49:20 -

Well, the Flash version loads but yeah the rotation isn't working. I can move maybe 1 degree but that's it.

There's obviously something in your events that's not working. Can you post your source code so folks experienced with the Box2D stuff can offer some suggestions?

 
n/a

Road Kill 1987



Registered
  29/07/2009
Points
  134
25th January, 2012 at 18:58:48 -

I will do once I get my MacBook booted up in to xp, I'm typing this on my tower which the files aren't on.

EDIT:
Right, I'm on my MacBook and it's up on my web hosting, link is below now:

http://lw-game-site.sitesled.com/temp/box2d/stackedsticks.mfa

Edited by Road Kill 1987

 
Xbox live Gamertag: Road Kill 1987
   

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