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s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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21st March, 2012 at 21/03/2012 21:15:54 -
Those of you looking for retro sound effects for your games, look no further.
http://www.bfxr.net/
This is an OUTSTANDING tool, built and modeled after the original sfxr tool used to make digital sound effects. Have fun!
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tetsuya_shino
Registered 12/08/2004
Points 491
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22nd March, 2012 at 22/03/2012 05:12:06 -
Bookmarked! Thanks for sharing.
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Emomiilol
Registered 07/11/2007
Points 194
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4th April, 2012 at 04/04/2012 14:35:34 -
Cool! Thnx!
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Road Kill 1987
Registered 29/07/2009
Points 134
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11th April, 2012 at 11/04/2012 16:45:31 -
I used SFXR a lot, did have a lot of bugs though. How does BFXR fair.
Xbox live Gamertag: Road Kill 1987
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s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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11th April, 2012 at 11/04/2012 18:10:22 -
There seems to be a tendency to generate a LOT of gibberish when using the 'randomize' function, but for the specific sound-type buttons, it's fairly spot-on. There are plenty of ways to modify the sounds; easily ten sliders or more and an additional waveform beyond what SFXR has to offer. A nice feature is that a list of the previously-generated sounds is stored, and you can access those at any time.
I've had no problems with exporting sounds; I have not tried the loading/saving of presets or other settings, so I can't speak on those. Up to now, I simply press buttons until something interesting comes out, then I either take it as-is or tweak just a little more to come up with something more to my liking.
For a free 8-bit/retro sound tool, it really can't be beat. I highly recommend it.
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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13th April, 2012 at 13/04/2012 23:01:29 -
I found that I had to add the .wav extention to the end of a filename to ensure it actually worked as a .wav. Something to be aware of
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