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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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30th May, 2012 at 30/05/2012 18:39:57 -
I built a .swf file of my current game and when i run it all the sounds seem to be delayed by about 3/4 of a second, i was wondering if this problem can be solved. Thanks
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s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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31st May, 2012 at 31/05/2012 12:24:42 -
Is there any other kind of lag you can detect? Is there a sound event connected to multiple instances of the same Object? Are there too many objects present in your frame?
Whenever something weird happens in my projects, I take a look at things like I've listed above. You may want to isolate your problem events by creating a debugging group in your Events List, dragging the events into that group one at a time, and then deactivating the group before playthroughs. This will help you test which specific events are causing you issues.
The only other thing I can think of is that you've somehow highly-compressed your audio files, in which case your application may be taking a bit too long to "de-crunch" them. I'm no audio engineer, but from what you've mentioned here, that's a possible culprit.
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Duncan Thelonious Dunc
Registered 18/05/2002
Points 552
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31st May, 2012 at 31/05/2012 18:16:55 -
Check out Ricky's tip in this thread: http://www.create-games.com/forum_post.asp?id=281537&show=all
Otherwise, lagging sound in MMF SWF is basically something we have to live with.
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s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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31st May, 2012 at 31/05/2012 18:55:19 -
Hey, I'll shut up now.
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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31st May, 2012 at 31/05/2012 19:07:37 -
Huh thats odd, i guess ill just have to get around to making music now... Thanks a ton!
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