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Lasers without scaling
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Post Oekaki
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SolarB
Registered
26/12/2011
Points
564
19th June, 2012 at 19/06/2012 18:10:47 -
I'm making some lasers and I need them to stop getting longer when they hit an object.
This is easy with:
Pressed Fire:
--> create laser at player action point
Repeat while Fire:
x Laser overlaps object
--> set x scale to x scale + 20
Laser overlaps object
--> set x scale to x left(object) - x(player action point)
but how would I do it without scaling? Since this is for the comp no scaling is allowed.
I was thinking of maybe creating a new laser active to the right of the previous one but this seems overly complicated.
There's also the loop method but I don't know how far we can push loops in this comp.
Any thoughts? Cheers!
Edited by SolarB
My Open Source Examples:
http://bit.ly/YyUFUh
nivram
Registered
20/07/2006
Points
171
20th June, 2012 at 20/06/2012 01:07:46 -
Hi. I have a couple of examples on my website.
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
Chris Burrows
Registered
14/09/2002
Points
2396
20th June, 2012 at 20/06/2012 01:39:04 -
You've got more than a couple. You have over 300!
n/a
SolarB
Registered
26/12/2011
Points
564
20th June, 2012 at 20/06/2012 02:10:54 -
Thanks Marv but I went through the site and the only two I see use scaling. Nevermind though, I found a quick and dirty way around it, check this out if you're interested:
http://www.create-games.com/project.asp?view=news&id=2312&fid=5046
My Open Source Examples:
http://bit.ly/YyUFUh
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