The Daily Click ::. Forums ::. Klik Coding Help ::. MMF2 iOS exporter
 

Post Reply  Post Oekaki 
 

Posted By Message

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd July, 2012 at 02/07/2012 15:48:01 -

Hai again!

I could be very wrong here but I'd like to be filled in about the iOS and Xbox (xna?) exporters for MMF2. It sounds like for iOS you just make your game as normal and then export under the correct settings, after you've taken into account using the iPhone specific control objects and such. Then you "compile it in xcode". That's the bit I don't quite get. I'm a Mac user but have never dabbled in Xcode, so I'd be completely lost with that bit. Could someone explain?

I'm guessing xna is pretty much the same, too?

 
Image

Tell 'em Babs is 'ere...

nim



Registered
  17/05/2002
Points
  7234
2nd July, 2012 at 02/07/2012 16:16:34 -

I'd like to help but I'm actually quite in the dark about that part of the process myself. As far as I've heard, the trickiest part is submitting your app to the app store.

Anyway, perhaps one of these links posted by Jeff on the CT forums will help you.
http://community.clickteam.com/showthread.php?t=65188&p=491650&viewfull=1#post491650

 
//

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd July, 2012 at 02/07/2012 17:04:00 -

Thanks Nim, there's a lot of useful info there. I don't suppose you know if the Platform Movement Object is supported do you? (I'm guessing it's not ;_

 
Image

Tell 'em Babs is 'ere...

nim



Registered
  17/05/2002
Points
  7234
2nd July, 2012 at 02/07/2012 17:10:46 -

Check the first post on that page I linked to

 
//

nim



Registered
  17/05/2002
Points
  7234
2nd July, 2012 at 02/07/2012 17:11:08 -

Good to see you making games again, by the way!

 
//

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd July, 2012 at 02/07/2012 17:36:37 -

OH! how did I miss that?? and yes! Happy to be game-making again!

 
Image

Tell 'em Babs is 'ere...

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
2nd July, 2012 at 02/07/2012 21:08:18 -

On the back end, it works much like KnP games of old. The only code you are compiling is the generic runtime for MMF2 games, and the cci files that are generated contain all your data\graphics\etc.

You only need to compile the xcode project the first time, or any time you change what object you are using. Updates are pushed through the cci files (provided you have't used or deleted an extention).

 
Craps, I'm an old man!
   

Post Reply



 



Advertisement

Worth A Click