Posted By
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Message
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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27th September, 2012 at 27/09/2012 22:58:04 -
It feels great! I just realized with my game being picked up on itunes that I've been working on games since like 3 years ago (with time off and junk littered somewhere around the inbetween of that areaness of things), and I never actually finished anything until now! It feels great! It took us a while, and some of the other people working with me started to get really jackasswagonholish at times, but still, It feels great! The most important thing about this experience is that it taught me that apple devices are terrible, and programming for them is like stuffing 10 dirty tube socks into your esophagus, while acknowledged that the metaphor is about the socks being a somewhat quick experience that is relatively painless, and more about both being an extreme inconvenience. I was impressed with how quickly the game was approved, took about 2 weeks or so, I've heard some pretty bad experiences.
Anyone else have any related thoughts or stories?
It feels great!
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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Jake G
Registered 06/03/2010
Points 782
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27th September, 2012 at 27/09/2012 23:01:09 -
Well done!
It is a really good feeling. It even feels good to release a second game... Or a third! It can be a struggle to find the times sometimes is your game on TDC?
Visit www.voltic.com.au - you probably won't regret it!
~Gradually getting less bad at making games~
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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28th September, 2012 at 28/09/2012 00:02:01 -
Thanks!
Yes, it's called "Aliens on my mind" and it's pending approval apparently.
I forgot to mention that I feel great!
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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Jake G
Registered 06/03/2010
Points 782
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28th September, 2012 at 28/09/2012 03:48:30 -
It's listed now. I will download it to my iPod and check it out after I finish work today
My friend viva/volt and I have released/ are planning to release stuff for iOS too it's... an interesting process. Especially when how the game performs on the PC is way different to how it performs on the device.
Visit www.voltic.com.au - you probably won't regret it!
~Gradually getting less bad at making games~
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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28th September, 2012 at 28/09/2012 04:42:50 -
Yeah and it's important to understand that how it performs on the iOS device is it doesn't. All the clever tricks I use on PC to cut down the clutter on the code had to be rewritten to be extremely specific, I ended up re-doing the code for the entire game 3 times , but that's my philosophy that starting with a blank slate is certainly less painful than trying to shoehorn more code into an already cluttered jumble of nonsense. But still, it's kind of cool to have something out, and even cooler that it's on the appstore.
I ended up checking out some of your downloads, you should totally put those on there.
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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hapsi
Registered 13/11/2003
Points 775
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28th September, 2012 at 28/09/2012 07:49:41 -
You are right about the feeling. I have released only one full 15 level game.. ..at 2002 . Can't even find it anymore.
[Signature][/Signature]
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Jake G
Registered 06/03/2010
Points 782
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28th September, 2012 at 28/09/2012 17:02:05 -
@chloe: oh thank you very much you should also check out my friend viva/volt's stuff. We do a lot of collaborative work on things
http://create-games.com/profile.asp?ID=25740
Visit www.voltic.com.au - you probably won't regret it!
~Gradually getting less bad at making games~
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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28th September, 2012 at 28/09/2012 23:06:45 -
Yeah it's always a good feeling to finish a game but I quickly find myself being a little disappointed with how it turned out.
But I suppose that does drive me on to make the next one better.
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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29th September, 2012 at 29/09/2012 00:01:40 -
Originally Posted by AndyUK Yeah it's always a good feeling to finish a game but I quickly find myself being a little disappointed with how it turned out.
But I suppose that does drive me on to make the next one better.
If you finish anything without thinking of how you can improve on it, you're not very good at whatever it was you did in the first place. That pretty much sums up Hollywood script writing.
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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29th September, 2012 at 29/09/2012 04:18:00 -
I haven't really payed attention to iOS click developed games. I'd be interested in hearing how well it does. Good Luck.
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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6th October, 2012 at 06/10/2012 20:12:40 -
Originally Posted by Oh hey, Chloe!It feels great! I just realized with my game being picked up on itunes that I've been working on games since like 3 years ago (with time off and junk littered somewhere around the inbetween of that areaness of things), and I never actually finished anything until now! It feels great! It took us a while, and some of the other people working with me started to get really jackasswagonholish at times, but still, It feels great! The most important thing about this experience is that it taught me that apple devices are terrible, and programming for them is like stuffing 10 dirty tube socks into your esophagus, while acknowledged that the metaphor is about the socks being a somewhat quick experience that is relatively painless, and more about both being an extreme inconvenience. I was impressed with how quickly the game was approved, took about 2 weeks or so, I've heard some pretty bad experiences.
Anyone else have any related thoughts or stories?
It feels great!
That's cool getting your iOS game on iTunes- I'll have to check it out. I remember you a long time ago on your project "OMG! Zombies!". Whatever happened to that?
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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7th October, 2012 at 07/10/2012 21:53:48 -
Agh, confusing quote mishap.
"I haven't really payed attention to iOS click developed games. I'd be interested in hearing how well it does. Good Luck."
It's not doing the best, I think we've sold 20 in the entire first week. Everyone who's played it seems to love it so it's still pretty cool.
"That's cool getting your iOS game on iTunes- I'll have to check it out. I remember you a long time ago on your project "OMG! Zombies!". Whatever happened to that?"
I was working with OMG! Zombies! with another group of jerks, the first thing we did was re-named it to Abattoir, then they completely destroyed it, so I quit, then the programmer quit, then the over-sensitive jerk in charge passed away, so I'm thinking about starting it up again with a more open-world type setting, but right now I'm working on reworking another project we worked on together that I also got blamed for ruining, despite having very little input. That's what happens when you work with someone who subliminally feels that women are inferior.
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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7th October, 2012 at 07/10/2012 22:58:28 -
Woman are just as equal as men are, lol. I usually try to work on my projects alone so I don't have to rely on other people. I also get that satisfaction that I created everything by myself.
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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8th October, 2012 at 08/10/2012 02:08:29 -
It's nice to have people who are good at a specific task to get things done, not necessarily faster, but with a higher quality. But when it gets to the point that you can do what they do better and quicker, and then you get shut out and blamed when things go slightly askew, you have to ask yourself why you're working with them.
What ever happened to that platformer base creator shooter deal you were working on? You know, the whatchacall it?
EDIT: the last war, lol. You totally need to add that trout bouncer achievement I suggested!
Edited by Chloe Sagal
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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9th October, 2012 at 09/10/2012 00:50:02 -
haha that was so old, oh man. I'm working on an rts game for iPhone now. It's called "medieval".
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