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Adding Behaviors/Qualifiers
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Post Oekaki
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Izaak
Registered
12/10/2012 08:03:03
Points
4
13th November, 2012 at 13/11/2012 09:49:04 -
How do you add a new behavior/qualifier? Oh, I know how to add them to an active object. Its just that the example I'm using a "Neutral" behavior that isn't set to any of the objects. So I'm wondering how I could add it.
Here's the example in question:
http://ge.tt/2gZ2DWR/v/0
n/a
siven
I EAT ROCKS
Registered
03/11/2008
Points
604
18th November, 2012 at 18/11/2012 14:13:54 -
Do you mean like make and name your own? cuz you cant to my knowledge
[Game design makes my brain feel like its gonna explode.]
lembi2001
Registered
01/04/2005
Points
608
20th November, 2012 at 20/11/2012 00:10:01 -
I'm thinking that you might be meaning adding them at runtime, if that is the case then the answer is no unfortunately
n/a
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