For my next project I'm planning on making my first non-retro art style game in 720p, making the assets in a vector program and rasterising them (possibly with alpha channels in place). Am I clinically insane to be making a game of this graphical level in MMF2 or should HWA make this not a problem? Obviously I will "fake anti-aliasing" where I can but do you think it'll be easy to get away with it and maintain a good runtime?
People do this with the iOS exporter all the time, so if you're releasing for PC hardware there shouldn't be a problem. You will have to manage what you're doing carefully though as it will use a lot more memory than with the average retro/pixel art style project.
I too am making an HD game http://omulus.tumblr.com/ and I really hope I don't run into any performance issues. So far so good. The only issue at the moment is I hate that I can't actually use vectors.
I've made a simple game that runs in 720P. All of the sprites were drawn with a tablet and are HUGE (300x272 and larger) and scaled down during gameplay. There is a section where there are hundreds (600-700 minimum) of a particular sprite covering the entire screen and exploding when you shoot them and I experience no performance issues. I believe 99% of it is going to boil down to your GPU.
Sounds like a nice project I've been wanting to see some high definition MMF2 games just to know how it comes out. Might get a feeling of playing a flash game if you make it that smooth/sharp. I've recently got a nice computer build but I wanted to stick to 2d games so I'll be looking forward to it good luck
Originally Posted by Ricky I Don't see performance being an issue, especially with hwa. You're file size is probably gonna be pretty big though
It's not 1999 anymore, file size isn't really an issue as long as you can show that it's worth downloading.
Assuming the game consists of 100% graphics (obviously it doesn't), and that we go from 320x200 to 1280x720 you have a 1340% increase in filesize. But heck, lets assume filesize increases to 25 times the size.
Now, lets take what in the old days was considered the perfect klik game, Eternal Daughter. It's 10 mb so assuming a 25 times increase it's still only 250 mb. That's nothing in today's gaming landscape, By comparison, here are the sizes of some games on my harddrive
Diablo III: 12 GB
Guild Wars 2: 15.5 GB
World of Warcraft (including all expansions): 23 GB
Tera Online: 27 GB
I'd like to point out that none of the games above were installed from physical media, they were all digital download. But ok, perhaps it's unfair comparing an indie game to a new high budget RPG, so lets look at some indie games:
Deponia: 3.14 GB
Dungeon Defenders: 5 GB
Our hypothetical Eternal Daughter HD is still nowhere near the size of these games. Ok, lets take a look at another platform (my Nexus 7).
Rayman Jungle Run: 246 MB
Sonic 4 Ep II (Tegra enhanced Android version): 571 MB
The Conduit HD: 849 MB
Yes, Sonic 4 Ep II is still over twice that size as our hypothetical ED-HD.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Originally Posted by Ricky I Don't see performance being an issue, especially with hwa. You're file size is probably gonna be pretty big though
It's not 1999 anymore, file size isn't really an issue as long as you can show that it's worth downloading.
Assuming the game consists of 100% graphics (obviously it doesn't), and that we go from 320x200 to 1280x720 you have a 1340% increase in filesize. But heck, lets assume filesize increases to 25 times the size.
Now, lets take what in the old days was considered the perfect klik game, Eternal Daughter. It's 10 mb so assuming a 25 times increase it's still only 250 mb. That's nothing in today's gaming landscape, By comparison, here are the sizes of some games on my harddrive
Diablo III: 12 GB
Guild Wars 2: 15.5 GB
World of Warcraft (including all expansions): 23 GB
Tera Online: 27 GB
I'd like to point out that none of the games above were installed from physical media, they were all digital download. But ok, perhaps it's unfair comparing an indie game to a new high budget RPG, so lets look at some indie games:
Deponia: 3.14 GB
Dungeon Defenders: 5 GB
Our hypothetical Eternal Daughter HD is still nowhere near the size of these games. Ok, lets take a look at another platform (my Nexus 7).
Rayman Jungle Run: 246 MB
Sonic 4 Ep II (Tegra enhanced Android version): 571 MB
The Conduit HD: 849 MB
Yes, Sonic 4 Ep II is still over twice that size as our hypothetical ED-HD.
I think you'r right,The size of the game files doesn't seems to matter to anyone anymore.
I mean GTA IV is 14 GB and people still play it.
And even free game like the game Maple Story is something like 6 GB.
MMF2 isn't producing such heavy games,as far as I know.
Also there are some big games on the phones that are like 1 GB - 700 MB .
MMF2 HWA is a LOT more capable than most people originally think.
Check out Midget Machines in my projects page ( http://www.create-games.com/project.asp?id=2236 ) . Each car has 360 x 3 animation frames, there are LARGE objects (1000 pixels plus), and it still runs in 720p resolution smooth with VSYNC on. To top it off I run a 2D world and an "Isometric" world at the same time - all at 1:1 scale.
Resource usage in the debugger is well over a gigabyte.
Just go for it, I think HWA will pleasantly surprise you!
Originally Posted by ..::hagar::.. MMF2 HWA is a LOT more capable than most people originally think.
Check out Midget Machines in my projects page (http://www.create-games.com/project.asp?id=2236) . Each car has 360 x 3 animation frames, there are LARGE objects (1000 pixels plus), and it still runs in 720p resolution smooth with VSYNC on. To top it off I run a 2D world and an "Isometric" world at the same time - all at 1:1 scale.
Resource usage in the debugger is well over a gigabyte.
Just go for it, I think HWA will pleasantly surprise you!