1. make the enemy a BOUNCING BALL OBJECT
2. in the EVENTS do this: (its a choice between ALWAYS AND EVERY TIME (TIME: 1 second, 0.50 milliseconds example)
-Always or every TIME: set ENEMY direction to MAIN CHARATER
Random movement is done 2 ways for me:
1st way
1. set ENEMY movement to BOUNCING BALL
2. create OBJECTS (WAYPOINTS) and make sure in events they are INVISIBLE
3. event like this:
every 1.00 second: set DIRECTION of ENEMY to waypoint
+ pick WAYPOINT at random
2nd way
1. Set ENEMY movement to BOUNCING BALL
2. create an event like this:
every 1.00 second: set direction of ENEMY to all the direction arrows.