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PkGamer



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  07/05/2013 19:46:26
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7th May, 2013 at 07/05/2013 20:47:44 -

Hi,

So I had this all wrote down but then I got logged out so it didnt get posted...Lets start again

I need a basic world generation for a exploring sandbox game.The frame width and height are both 192 pixels.The block would be 8x8 since Im using 8x8 graphics.The grid is 8x8.The problem I'm facing is to create a generalized world generation so that it wouldnt be blocks and objects spewed all over the place when using the Random thing.

The world (worlds if I were truthful) would be mainly made out of caves, mineshafts, tunnels, undeground bases.Now this is pretty hard to do with C++ and stuff I'm guessing and I want to do something like it in TGF2.The game is based both in space and on planets.I figured out the random generation of scraps and asteroids in space using the Random thing.Now I have the World(Planet/Sector) generation to do.If Objects could spawn in the randomly generated space that would be a nice bonus.

If I cant figure out something like this I could use with someone helping me sellect a random frame from like 60 frames in order to make the world look atleast in part random.I know it involves .ini files and other stuff for saving.Most likely requires counters too.The size of the frame would be bigger then the size of the window.

So I need help since I'm not the brightest guy when it comes to doing things with TGF 2 but what I do have is....
IDEAS!And knowledge from books like "Level Up" and "Art of Game Design:A book of lenses"....Now I just need to put my ideas to the test...

So help would be much appreciated!
(Im Ctrl+C ing this now incase I get logged out again)




 
PkGamer-Current Project:Space Explrer 3000 Goals:Random World Generator,Deffense Oriented Combat, Loads of Upgrades, 8 bit graphics(since Im good at only pixel art), Simply Music.
<br />

PkGamer



Registered
  07/05/2013 19:46:26
Points
  42
9th May, 2013 at 09/05/2013 20:46:35 -

(BLURB)

 
PkGamer-Current Project:Space Explrer 3000 Goals:Random World Generator,Deffense Oriented Combat, Loads of Upgrades, 8 bit graphics(since Im good at only pixel art), Simply Music.
<br />

s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
9th May, 2013 at 09/05/2013 22:28:24 -

Sketchy may have a thing or two in terms of examples on how to solve your problem. There are some random generators, tile-based and otherwise, that could prove useful:

http://www.sketchy.co.nf/

Good luck on this. If I didn't suck at game-making, then I would definitely be extending more of a helping hand.

 
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