Looking for some of the worst games you ever played.Why?
For inspiration.Like really bad games.Doesnt matter if they are indie or ....non-indie?
How to get inspiration from them? Just play them and think about the things you could improve...
Oh dont list any from yoyogames sandbox since that site has quite a lot of them....
Worest game I played was IDK what since I only play good games with good reviews...Usualy games from lists like 100 top games from 2012 and stuff.
PkGamer-Current Project:Space Explrer 3000 Goals:Random World Generator,Deffense Oriented Combat, Loads of Upgrades, 8 bit graphics(since Im good at only pixel art), Simply Music.
<br />
From the top of my head... I rememeber the GameCube port of Sonic Adventure was very bad. There were so many issues with it that obviously needed polishing!
Cross Edge on the PS3. And Agarest, also on PS3. These games were needlessly complex to learn and the overall production value wasn't great, it was made even worse by the fact that both games (and some others by the same publisher/developer) shared the EXACT same text engine and art style for dialogue sequences.
These games were by no means abysmal, but I really disliked them though. I can see some people enjoying them. I know I've got a game or two in recent years where I detested it so much, I didn't even bother to finish the first level or two. I'm trying to remember what they were...
Pretty much any professional wrestling "game" from the SNES forward. There were some especially pitiful attempts on the PS2. The gameplay was a miserable button-mashing waste of time, in my opinion.
Originally Posted by -Liam- I know I've got a game or two in recent years where I detested it so much, I didn't even bother to finish the first level or two. I'm trying to remember what they were...
I know what you mean. For me specifically this was Kingdom Hearts: Dream Drop Distance for the 3DS. I only played the first area then had no desire to play any more of it. I am not even sure why - the game looked really good and played just fine. I really love the PS2 original as well but for some reason this entry just didn't do it for me.
Looking for some of the worst games you ever played.Why?
For inspiration.Like really bad games.Doesnt matter if they are indie or ....non-indie?
How to get inspiration from them? Just play them and think about the things you could improve...
Oh dont list any from yoyogames sandbox since that site has quite a lot of them....
Worest game I played was IDK what since I only play good games with good reviews...Usualy games from lists like 100 top games from 2012 and stuff.
Watch some AVGN or play some bible games for NES.
By the way, if you only play the games featured in "Top 100" lists you're missing out on a lot of good stuff.
Originally Posted by s-m-r Pretty much any professional wrestling "game" from the SNES forward. There were some especially pitiful attempts on the PS2. The gameplay was a miserable button-mashing waste of time, in my opinion.
Blasphemy!
"Smackdown 2" on the PS1 was one of my all time favourite gaming experiences, and I don't even like wrestling. I used to play it with my housemates all the time, back in the day (actually it was many years after the day, but we all clubbed together to buy a second hand ps1 and about 3 games). I really sucked at it, so I made my own custom wrestler called "Wolfman" who looked like a giant werewolf and could mongolian-chop everyone to death, just by pure button-mashing. It was awesome
Blasphemy!
"Smackdown 2" on the PS1 was one of my all time favourite gaming experiences, and I don't even like wrestling.
Oh, I knew there was one game where you could make your own wrestler and give them any costume and jumbotron cinematic you wanted...The exception proves the rule. I played that one too...Except instead of making a wolfman, I put deer antlers on the head of the wrestler I made. Weird stuff.
Wow, what a let down that game was for me. Let me tell you what I strongly dislike about this game:
They promised us the tight, responsive controls of the original Megadrive/Genesis games. The did not deliver that promise. They controls were good for the most part, just the jumping felt weird to me. It's not quite the same. It might be nit picking, but it bugged me.
There were only three 2D levels that were remade in 3D. The rest of the level were all from 3D Sonic games. Yeah, it was called "Generations" so I guess I should have expected as much, but it just seems like a wasted opportunity and/or laziness. Why give us the same 3D levels, when we could have beautiful re-imaginings of the older, 2D levels?
Now we get to the worst part of EVERY recent sonic game I've played - The boss battles. Boss battles in 3D Sonic games are horrible. I usually find them the glitchiest parts of the game, but that's not the problem here. The problem is that they drag on, and on and on and on... Then you die. Then you restart it again. 10 minutes later you die, then restart the poorly thought out sequence again.
This post was more of a rant, but oh man, those boss battles... I can't stand them. Keep them short and sweet SEGA, please!
PkGamer-Current Project:Space Explrer 3000 Goals:Random World Generator,Deffense Oriented Combat, Loads of Upgrades, 8 bit graphics(since Im good at only pixel art), Simply Music.
<br />
I actually enjoyed Sonic Generations. I replayed a lot of the levels multiple times. I found it quite fun.
It was really short, but since it didn't cost much during the steam sale I can't complain. It was worth the money for me.
Heroes of the Lance for the NES was really terrible. I remember I bought that game and Ultima- Quest of the Avatar at Toys R' Us at the same time. Let me tell you I played the SHIT out of Quest of the Avatar. Mostly because it was really good, and partly because HOTL was really bad.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Originally Posted by PkGamer Anyone know any bad indiegames?
Anything made by me.
I've had my fair share of bad games over the years. I think Lucius was a particularly frustrating experience, I think I posted about it on here a while back as well.
I'm not naming particularly "horrible" games... But here are some more.
Serious Sam 3.
It repeats environments too much. I'd rather the game have been half as short. I remember how blown away by the graphics engine everyone was when they first announced it. Unfortunately, the way the game actually plays feels rather rushed and old. When you can melee an enemy that's standing metres way from you, and it just teleports you over there. It feels kinda broken.
40 Winks. (PS1/N64)
I liked the game as a kid, but going back to it now, it's pretty terrible. A lot of old games I liked years ago have this problem too, like Rascal. Awful platforming controls, you skid about way too much. Camera can be annoying and the underwater controls are awful. It's like a badly made, less interesting version of Banjo Kazooie. (Banjo being a good game though)
Originally Posted by PkGamer Anyone know any bad indiegames?
To be honest, the vast majority of them - it's just that people have much lower expectations when it comes to indie games.
I'm sure I've played many bad games, but I can't think of any names off the top of my head - probably because they just get deleted and forgotten about if they're no good.
I don't like games that allow you to rewind history. Maybe it's the mechanic - and not a specific game - I feel is the worst. In my case, it's an immediate turn-off.
Braid stands out in my mind, although I can't say that was the worst game; once it came to the puzzles where rewinding time was required to beat it, I simply stopped playing.
And any game where I'm required to micromanage every little thing (the resource collection in Revenge of the Titans comes to mind here) can be annoying. Unless the point of the game is frantic clicking all over the place (and for RotT, I don't think it was...they just wanted to give the player something else to do), then I'd rather not have to be stuck with such busywork.
Re: Serious Sam: I remember being a playtester for SS1 and SS2 on the PC back in the day. We were truly amazed at the breath of fresh air that series offered. It was around the time that Call of Duty and Flashpoint Kosovo, and all those Tom Clancy games were being released. We needed a challenging, fast-paced shooter to clear out the monotony of the "hyper-realistic" FPS games around the office. And those developers were these young, hungry eastern European guys; you could really tell from how the game presented itself that they weren't some massive corporate studio. It was like a funnier budget-price version of the Unreal Tournament franchise.
Sorry to hear that Serious Sam is finally no longer relevant...Ah, the memories...
The 2010 game, undeserving of its AVP title was some fairly laxative induced crap. One might wonder why i would complete the whole game if its such horseless manure but the game was so short i actually did it by accident.
The first time I got my hands on Serious Sam 1 I was blown away. I'd never seen a game look so good. Unfortunately I couldn't really play it as my computer could barely run it at the time. Eventually we got a new computer and I had a great time playing through it. Which is strange, as at the time I was about 12 or 13 years old and anything to do with Ancient Egyptians scared me stiff. I think if they had Egyptian enemies in there I wouldn't have been able to play the game - Really weird fear I had up until recently.
But yes! You can really tell that a lot of love went into the game, and it really did stand out from all the other FPS games that were available at the time. The gameplay still holds up today I think.
Back to bad games...
*Zelda Spoilers*
A lot of people love it, but I have to say Zelda: Skyward Sword. It upset me so much when I played through it. Never in a Zelda game had I experienced fighting the same bosses numerous times, being forced to explore the same areas again and again with little to no differences, and they even went as far as making you redo one of the dungeons over again.
Zelda games usually have some gimmick or world changing event that happens part way through. In Skyward Sword, it seemed to be setting us up for visiting the world of Hyrule hundreds of years in the past. which they did. Only, once we got there we were restricted to saying in the temple. It looked identical. We couldn't explore the desert/forest/mountain and see what they used to look like. I genuinely thought this was what they were going to let us do. So that was the biggest disappointment for me.
I also was so let down by the last boss battle. I didn't like how it just seemed to happen very abruptly. I think Giraheim was the better villain.