I gotten an idea allready and started. i only have a month right on me to create the game. so the grafics arent going to be the best at first. will have simple placeholder grafics at first then if i got time make it fancier.
Sounds good to me, LordHannu! I want to keep the dev time short so people don't bog themselves down with too big of an idea. Do what you can, but do your best.
Happy to hear you like the theme! I didn't have a chance to develop a compo just for Halloween (like I did last year), but I wanted to come up with something that fits with the holiday. Hopefully you enjoy the next two months and their themes as well.
Let's see who else can come up with a short game after being inspired by THE THING FROM ANOTHER WORLD...
800x600 is the guideline. If it's not 800x600 I can't guarantee that it will work properly if it doesn't meet those guidelines. I'd say at a bare minimum make sure it fits within the 800x600 frame size, since that's the dimension of the Flash app and that size will be coded into the HTML page where the game is posted.
For more details, check out the guidelines outlined in the original post:
Here are some screenshots of my current work in progress. It's a top-down-view action arcade game. The player is a floating head in another dimension. Currently, the player is collecting yellow gemstones, though I have plenty of other ideas to implement.
Saw a link today to a bizarre and incredibly creative endeavor: the Codex Seraphinianus. Here's an excerpt:
The illustrations are often surreal parodies of things in the real world: bleeding fruit; a plant that grows into roughly the shape of a chair and is subsequently made into one; a lovemaking couple that metamorphoses into an alligator; etc. Others depict odd, apparently senseless machines, often with a delicate appearance, kept together by tiny filaments. There are also illustrations readily recognizable as maps or human faces. On the other hand, especially in the "physics" chapter, many images look almost completely abstract. Practically all figures are brightly coloured and rich in detail.
Check it out if you're in the mood for some more inspiration (or just some surprises).
I can take abstract art in small doses, but that collection looked very interesting. It reminds me a little bit of randomly generated art, except there's more conscious control. I feel like a lot of what we consider to be creativity is really a random pairing of ideas that go together for some reason.
There's a programmer/artist named Steve Tiffany, who I discovered through some Click related site years ago. His big thing is random art. My favorite was his 3D head poem generator, Uncle Weevy, but he also makes collage art generators that are kind of interesting. To get back on topic, his art generator called Altered State Park fits the theme of this thread nicely.
I scrapped my "floating head" project that I detailed earlier in favour of a game idea that came to me first as a tabletop board game. The working title is "The 13th Hour." The story behind it is that the player finds an unusual pocket watch with an extra hour. When the 13th Hour strikes, the watch shatters and the player is swept into another dimension. To escape they must collect six pieces of the pocket watch and then race to the exit door before time runs out. The chief obstacle is that the walls of the maze continue to shift, changing the path the player must follow to collect all the pieces.
Here's a screenshot of the work in progress:
The player is represented by the "classic blue diamond" and surrounded by darkness (I discovered how to use Alpha Channels! Hello to the 1990's!). The six squares are indicators of the components the player has collected so far.
If you'd like to play the current build, you can check it out here:
It's currently in pre-alpha state right now. The game doesn't end when all six pieces are collected, but the player can be destroyed by suffering too much damage. There are also enemies that paralyze you or push you around, as well as freeze the rotation of certain map pieces.
Please pass along any feedback, positive or otherwise, that you might have.
There's still time for you to create a game for The TDC Scrolls, too! If you have an idea for a game that fits with the theme THE THING FROM ANOTHER WORLD, then put it together! October submissions have a soft due-date of 4th November, but you can technically still work on it until January. New themes for November and December will also be announced in due time.
Originally Posted by -UrbanMonk- Interesting game. I had a difficult time controlling the character sometimes it'd get stuck on a moving wall.
Yeah, I'm not yet savvy enough to update the player's position if a wall moves and they end up on top of it. But here's a breakdown of the different spirits and what they do:
RED: will dart at you if you've seen them long enough. If you're hit too many times, then it's game over.
ORANGE: will explode, then temporarily freeze the walls they were touching.
WHITE: will paralyze or push the player when it's close enough. This enemy can be the most annoying.
GREEN: a helper that will visit the next watch part in sequence. Can be disabled in options, potentially increasing your score multiplier.
The object of the game is to collect the six parts of the watch: little rotating gears scattered across the map. Once you collect all six, seek out the green glowing exit to escape.
At times you can become stuck in a small area, and walls will cease to rotate around you. To have the walls shift again, hold down the SPACEBAR. The yellow glow around you will disappear, and the walls will shift once the timer ticks. Letting go of the SPACEBAR will resume the player's movement and the regular wall shifting.