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Message
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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28th November, 2013 at 28/11/2013 03:29:41 -
Yeah clickteam isn't supporting the java runtime anymore, and those extensions don't exist for java.
I suggest going for an exe instead. For the sound playback I'm not too sure. You might have to make something that does that yourself. I don't have much experience working with sounds in MMF besides regular playback.
n/a
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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28th November, 2013 at 28/11/2013 12:36:16 -
Originally Posted by -UrbanMonk- Yeah clickteam isn't supporting the java runtime anymore, and those extensions don't exist for java. But Java is awesome!
Maltar Draco, I do PC gaming.
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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29th November, 2013 at 29/11/2013 17:45:55 -
I keep the java plugin off myself. Too many exploits seem to exist for it. No virus problems since.
Have you used the flash runtime yet? It doesn't support what you want either, but at least it's still supported by Clickteam.
Actually the java runtime is being removed completely from MMF 2.5. If you have MMF 2 installed beforehand you can still use it though according to someone at clickteam.
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lembi2001
Registered 01/04/2005
Points 608
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29th November, 2013 at 29/11/2013 18:30:25 -
Originally Posted by Maltar Draco But Java is awesome!
I can't decide if this is an honest post or if you are trolling.
Java has a lot of issues that it needs to work out before it can be considered as a viable platform for gaming IMO. Minecraft (as awesome as it is) suffers from HUGE memory leaks rendering the game unplayable at times add to this the fact that a JVM is REQUIRED to run even the most basic of java applets. I know flash is a requirement for swf's however chrome comes with it built it. I don't even need to update it. Jave poses huge security risks too and the number of exploits available to Java make it a risky platform too.
I'm all for freedom of choice, so each to their own.
n/a
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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29th November, 2013 at 29/11/2013 19:27:48 -
Originally Posted by lembi2001
Originally Posted by Maltar Draco But Java is awesome!
I can't decide if this is an honest post or if you are trolling.
Java has a lot of issues that it needs to work out before it can be considered as a viable platform for gaming IMO. Minecraft (as awesome as it is) suffers from HUGE memory leaks rendering the game unplayable at times add to this the fact that a JVM is REQUIRED to run even the most basic of java applets. I know flash is a requirement for swf's however chrome comes with it built it. I don't even need to update it. Jave poses huge security risks too and the number of exploits available to Java make it a risky platform too.
I'm all for freedom of choice, so each to their own.
Yeah... you're completely and absolutely right but I'm still not buying MMF2's flash exporter and I still don't have any way to get my games out there other than Kongregate because I have no website of my own. And I still don't know if Stencyl has joystick support or if a level editor can be made with it.
Maltar Draco, I do PC gaming.
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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24th December, 2013 at 24/12/2013 23:47:59 -
Okay, how about this for a file format:
#0 = #1 #2
Where #0 is the point in time.
#1 determines what note it is, it can be any number from 0 to 127.
I should probably use a binary system to determine what note it is.
0 = Open
1 = Green
2 = Red
4 = Yellow
8 = Blue
16 = Orange
And additional info would also be coded in the same number.
0 = Pluck
32 = Strum Down
64 = Strum Up
96 = Hammer On
And #2 is the length of that note, remember that 768 is the length of a beat.
So...
[ExpertSingle]
0 = 52 192
...would mean a YO down-chord right at the start for 1/4.
Maltar Draco, I do PC gaming.
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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26th December, 2013 at 26/12/2013 22:23:27 -
Guys, I have a serious problem!
It's entirely to do with the [Synctrack] Element.
It defines the BPM (or tempo if you prefer of the song), now you may say, "you can just change it accordingly" but no, it can change during the song!
For example:
[Synctrack]
0 = 120
1534 = 130
In this up here, we see that after 8 beats, the tempo increases slightly so the notes should appear closer together but...
...I have no idea how to do that at all!
Maltar Draco, I do PC gaming.
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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28th December, 2013 at 28/12/2013 20:15:53 -
Hello? Anybody There?
Maltar Draco, I do PC gaming.
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Maltar Draco
Registered 22/08/2013 19:25:19
Points 215
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30th December, 2013 at 30/12/2013 14:53:22 -
What's this? dead forum? Might as well as pull the plug on this project because there will be absolutely nobody to play it when it's done, clearly this place didn't have the active community I thought it did.
Maltar Draco, I do PC gaming.
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