Fusion 2.5 is out pretty soon, and if it is backwards compatible with MMF2 I'll probably get it, but I can't seem to find a list of any sort about what is new from MMF2 - Fusion 2.5. Does anyone know? From what I can see there are Steam Achievements and Leaderboards which is awesome and a physics engine of sorts. I assume it will be more powerful too (I went from TGF to MMF2 and that was a considerable jump in performance).
Also how much will it cost to upgrade do you think? I was too dumb to realise I could get a discounted upgrade price back in the day.
Things that I'm pleased with:
- integrated Box2D extensions
- clearer bug-squashing in the Expression editor
- hotkey capability to set the hotspot at the "center mass" of a sprite
- apparently has more efficient loops
- more efficient zooming
- native HTML5 support, which seems very interesting (although I'm perfectly fine with Flash at the moment)
Unpleasant surprises:
- Not compatible with anything older than WinXP-SP3 (though this is nit-picky)
- ...That's pretty much it.
I'm not going to piss and moan about the upgrade price because frankly I'll eventually upgrade regardless of the price. I have a feeling I'll finally be able to put more-realistic physics into the games I make with this tool.
Jeff Vance also released a video about a month ago, I think:
My guess is that the upgrade price will be about $60 or so. Which is worth it I think.
I also heard read that they're revamping the built-in movements. I guess they realized that no one was using the current buggy built-in movements.
HTML 5 support will be really nice if it has decent performance on mobile devices. It'll be cool to build web applications with it too I'm sure. Of course it'll be limited by the browser the user is using. Hopefully it'll support the get object out of the box.
Liking the new features added. I'm doing my first HD game so better alpha channel compression is a welcome improvement. I'm also keen to try out the layer zooming.
Not impressed so far. Seems like a very minor upgrade, and will presumably mean Clickteam (and extension developers) will be abandoning MMF2 - if not immediately, then soon.
I'm most likely switching to Javascript anyway.
Kinda disappointing, though it'll be fun to see all the new movements. Does anyone else think the "new" interface still looks like a Windows 95 application? -.-
Sounds pretty good, although I don't think the improved/new features are important to me.
The biggest thing for Fusion 2.5 is the integrated and easier-to-use physics and a free version that's HTML5 only (if they go ahead with the idea.)
Originally Posted by -UrbanMonk- Javascript? Don't be silly.
That's not something to "switch" to. They're two totally different things.
I'm switching from cars to cats.
What are you talking about? MMF2 is used to make games; Javascript is used to make games. Call it HTML5 if you prefer, but it's the same thing really - you're still coding entirely in Javascript.
@ Liam: It could be worse - they could have gone with a ribbon interface (then I *definitely* wouldn't be buying it).
Javascript games run terrible, and have a ton of overhead. You need a decent machine to run simple games. Google has made a lot of headway with Chrome, but still it's no comparison to native code, or even the MMF runtime.
Anyway do what you wish.
I personally like the new interface. It looks like it fits with the new interface trends we've seen from Microsoft and Apple.
@ Urban Monk - Obviously it wouldn't be a good choice for fast-paced action games with loads of fancy effects - but then nor would MMF2 if used with the Flash exporter (Flash is actually even slower these days, and not even supported on many devices). Fusion 2.5 will export to HTML5, but at this point I know Javascript inside-out, and would find it quicker writing code directly (using an alternative framework if necessary).
I'm actually working on my own rather unusual HTML5 game development tool at the moment...
Originally Posted by Sketchy @ Urban Monk - Obviously it wouldn't be a good choice for fast-paced action games with loads of fancy effects
True.
Originally Posted by Sketchy but then nor would MMF2 if used with the Flash exporter (Flash is actually even slower these days, and not even supported on many devices).
False, MMF2's flash runtime is much faster at these things, and even more so with native flash.
See I get all the hate for flash.
I know flash itself is terribly optimized, but javascript is even worse. And yes Flash is still faster than javascript and has less overhead even being as bad as it is.
I don't think flash is going anywhere anytime soon. At least not for games. No one plays javascript games on their phones because they want to. They do it to show it off, but after the novelty is gone they're back to playing candy crush.
Another strike against javascript and HTML 5 is lack of browser support, and differences between them. Game developers don't want to test their code base on a ton of browsers. Not only that, but HTML 5 isn't even fully implemented on any of the browsers yet. At least with flash you know your application will run the same regardless of browser support.
I'm happy that MMF 2.5 will support HTML 5 though! It'll be great for web applications, and games of course!
I would take the flash version over an HTML 5 version of game though.
Sadly that demo uses significantly more resources than the native engine.
It's not viable for mobile devices or slower machines.
So one of the big benefits of javascript, mobile support, isn't even relevant since as I said it has a ton of overhead. Overhead that mobile devices can't afford. And even if it could your battery would last half the time it would if it were native code.
Anyway do what you want. I doubt you'll be writing a 3D engine in javascript yourself anyhow. Although if you are/have I'd love to see it.
I'll be getting it, probably in part because if any new runtimes are ever to be created (Xbox One, PS4, etc) then this will be the supported version. The Steam partnership is also something that's a great thing.
Love the Box2D supported movements, although I suspect we'll get a hell of a load of Angry Birds clones very soon.
I suspect that Fusion 2.5 is a sort of "testing ground" - I have a feeling that there's probably some code optimized for Fusion 3 (which is being recoded from scratch) - and that a few elements of Fusion 3's code are in 2.5 (with the majority of the code still being based on MMF2's framework.
I guess I can go along only for the steam achievements and to have my version stay supported by click-team as it seems like they are about to abandon the former version 2.0
It doesn't renew much that we couldn't do with Multimedia Fusion 2 as if you get the right mathematical formulas you can set up many of the movements and type of function for a character very easily... Mostly it seems an upgrade that ease it on starters more than an actual importance... I realized also that you cannot create executable files for a system that is lower in it's level then Windows XP
Under it's discount it will worth the upgrade since I would like to be supported further more with this software and get any update needed to it and I could share my status & progress with others on Steam as well so therefore, it worth's the discount for me.
They as well should had a Linux version.
That is too bad I cannot purchase a copy that works on multiple operating system platforms so I won't ever have to worry about upgrading my operating system as well.
Don't actually see anything worth it here. My main problem with MMF is that it's really difficult to debug things and it just doesn't follow a lot of programming techniques like constants and functions. Apparently, the Expression Editor has been upgraded a bit, but does it make that much of a difference?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Does Fusion 2.5 have a new platform engine? Is it any good?
Thanks in advance.
It has a built-in physics engine. I haven't looked, but I think the built in platform movement is still there (and I'm going to assume it hasn't changed.)
2.5 is basically the same program except . . . . less right now. Some functions are added such as For Each loops and Create Object by name. The issue is that a lot of things aren't working properly. For example: You cannot save a list object in an external file. . . It just doesn't work. You also cannot use the Anaconda runtime. Oh . . .not to mention it crashes constantly. I've recoded the same one line 10+++ times because of the crashing.
They released a beta version that crashes slightly less, but it is still enough to make me not use it.
I'd say buy it so you can play around with it, but leave MMF2 on your computer at the same time.
I got it the other day, not had chance to play with it yet but got it before I forgot to use my discount code. The Physics stuff looks like it could be great but I'm gonna have to learn it properly if I'm to use it. Don't want anything to be half-assed in my new apps
If I use the early discount code on Fusion 2.5 and have the disc shipped to me as well, would I still have to pay the shipping charge as well, or just the $39?
I would see myself, but I'm concerned that I might not be able to reuse the code if I change my mind.
Originally Posted by Piqutchi If I use the early discount code on Fusion 2.5 and have the disc shipped to me as well, would I still have to pay the shipping charge as well, or just the $39?
I would see myself, but I'm concerned that I might not be able to reuse the code if I change my mind.
Physical Copy + Shipping costs extra. Physical copies start to ship in January.
I paid $46.99 total with my discount code with a physical copy shipped to Louisiana.