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J.C
Registered 22/03/2013 05:18:14
Points 118
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3rd February, 2014 at 03/02/2014 22:23:57 -
Having more trouble here.
In the past I tried to replicate the darkness effects seen with a couple examples from castleofbritain, but I can't for the life of me figure out how he achieved it.
I'm trying to replicate a circle of light that follows the player as he traverses a dark cave.
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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6th February, 2014 at 06/02/2014 22:16:32 -
http://www.sketchy.co.nf/downloads/Lights.mfa
Note that there are HWA effects applied to the layers, as well as individual objects.
Unfortunately, there is no way in MMF2 to have objects cast realistic shadows, that will run fast enough to be usable in an actual game.
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J.C
Registered 22/03/2013 05:18:14
Points 118
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8th February, 2014 at 08/02/2014 17:26:42 -
Originally Posted by Sketchyhttp://www.sketchy.co.nf/downloads/Lights.mfa
Note that there are HWA effects applied to the layers, as well as individual objects.
Unfortunately, there is no way in MMF2 to have objects cast realistic shadows, that will run fast enough to be usable in an actual game.
Finally figured it out! The one thing I was missing was that I had to set the Display mode to Direct3d 9. That's why simply subtracting both the light and the darkness layers didn't work before.
The method I used earlier was combining the light and the darkness into one active object and center it on the frame, the only problem with that was of course when the player reached the edges of the screen.
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