Posted By
|
Message
|
J.C
Registered 22/03/2013 05:18:14
Points 118
|
9th February, 2014 at 09/02/2014 19:59:28 -
Just curious.
I notice that the example "Lights" here: http://www.sketchy.co.nf/downloads/Lights.mfa sets the display mode to DirectX 3d 9 in order to apply subtract effects to layers.
I wonder if there are any other methods of achieving similar light effects?
n/a
|
GamesterXIII
Registered 04/12/2008
Points 1110
|
14th February, 2014 at 14/02/2014 19:26:54 -
Why don't you want to use HWA?
Additive subtractive blending both work without HWA.
n/a
|
J.C
Registered 22/03/2013 05:18:14
Points 118
|
17th February, 2014 at 17/02/2014 03:33:10 -
Originally Posted by GamesterXIII Why don't you want to use HWA?
Additive subtractive blending both work without HWA.
That is why I am asking.
I want to know if there is a way to create the same lighting effect, without having to resort to changing the display to DirectX 3d 9.
Please define what you mean by "Additive subtractive blending"
n/a
|
Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
|
20th February, 2014 at 20/02/2014 12:48:41 -
Originally Posted by J.C ...without having to resort to changing the display to DirectX 3d 9.
You say that like it's a bad thing?! Direct3D 9 is just plain better. If you're developing a windows game, you should always use it. DirectX9 is over 10 years old, so it's not like you even have to worry about compatibility.
n/a
|
J.C
Registered 22/03/2013 05:18:14
Points 118
|
20th February, 2014 at 20/02/2014 14:36:14 -
You say that like it's a bad thing?! Direct3D 9 is just plain better. If you're developing a windows game, you should always use it.
I didn't intend to make it sound like its a bad thing. Just wanted to know if there are any alternatives.
DirectX9 is over 10 years old, so it's not like you even have to worry about compatibility.
That's good to know. Very good to know.
n/a
|
|
|